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Searched refs:readComponentType (Results 1 – 1 of 1) sorted by relevance

/external/swiftshader/src/OpenGL/libGLESv2/
DContext.cpp4155 GLenum readComponentType = GetComponentType(readFormat, GL_COLOR_ATTACHMENT0); in blitFramebuffer() local
4157 bool readFixedPoint = ((readComponentType == GL_UNSIGNED_NORMALIZED) || in blitFramebuffer()
4158 (readComponentType == GL_SIGNED_NORMALIZED)); in blitFramebuffer()
4161 bool readFixedOrFloat = (readFixedPoint || (readComponentType == GL_FLOAT)); in blitFramebuffer()
4169 if((readComponentType == GL_UNSIGNED_INT) && (drawComponentType != GL_UNSIGNED_INT)) in blitFramebuffer()
4174 if((readComponentType == GL_INT) && (drawComponentType != GL_INT)) in blitFramebuffer()
4180 if(((readComponentType == GL_UNSIGNED_INT) || (readComponentType == GL_INT)) && filter) in blitFramebuffer()