Searched refs:readFBOSave (Results 1 – 1 of 1) sorted by relevance
53 GLint readFBOSave, readBufSave, width, height; in st_copy_framebuffer_to_texture() local58 _mesa_GetIntegerv(GL_READ_FRAMEBUFFER_BINDING, &readFBOSave); in st_copy_framebuffer_to_texture()139 _mesa_BindFramebuffer(GL_READ_FRAMEBUFFER, readFBOSave); in st_copy_framebuffer_to_texture()