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Searched refs:readFixedOrFloat (Results 1 – 1 of 1) sorted by relevance

/external/swiftshader/src/OpenGL/libGLESv2/
DContext.cpp4161 bool readFixedOrFloat = (readFixedPoint || (readComponentType == GL_FLOAT)); in blitFramebuffer() local
4164 if(readFixedOrFloat != drawFixedOrFloat) in blitFramebuffer()