Searched refs:readRatio (Results 1 – 1 of 1) sorted by relevance
1052 float readRatio = (readRangeLen > 0.0f) ? (intersectionLen / readRangeLen) : 1.0f; in computeEntryReadWeight() local1053 float elementWeight = 0.5f*readRatio + 0.5f*entryRatio; in computeEntryReadWeight()1080 … float readRatio = (readRangeLen > 0) ? ((float)intersectionLen / (float)readRangeLen) : 1.0f; in computeEntryReadWeight() local1081 float elementWeight = 0.5f*readRatio + 0.5f*entryRatio; in computeEntryReadWeight()