Searched refs:readRenderTargetArrayIndex (Results 1 – 3 of 3) sorted by relevance
1004 … if (state.backendState.readViewportArrayIndex || state.backendState.readRenderTargetArrayIndex) in GeometryShaderStage()1015 if (state.backendState.readRenderTargetArrayIndex) in GeometryShaderStage()1039 … if (state.backendState.readViewportArrayIndex || state.backendState.readRenderTargetArrayIndex) in GeometryShaderStage()1056 if (state.backendState.readRenderTargetArrayIndex) in GeometryShaderStage()1410 … if (state.backendState.readViewportArrayIndex || state.backendState.readRenderTargetArrayIndex) in TessellationStages()1421 if (state.backendState.readRenderTargetArrayIndex) in TessellationStages()1444 … if (state.backendState.readViewportArrayIndex || state.backendState.readRenderTargetArrayIndex) in TessellationStages()1460 if (state.backendState.readRenderTargetArrayIndex) in TessellationStages()1883 … if (state.backendState.readViewportArrayIndex || state.backendState.readRenderTargetArrayIndex) in ProcessDraw()1894 if (state.backendState.readRenderTargetArrayIndex) in ProcessDraw()[all …]
1103 …bool readRenderTargetArrayIndex; // Forward render target array index from last FE stage to the… member
1803 backendState.readRenderTargetArrayIndex = pLastFE->writes_layer; in swr_update_derived()