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Searched refs:readRenderTargetArrayIndex (Results 1 – 3 of 3) sorted by relevance

/external/mesa3d/src/gallium/drivers/swr/rasterizer/core/
Dfrontend.cpp1004 … if (state.backendState.readViewportArrayIndex || state.backendState.readRenderTargetArrayIndex) in GeometryShaderStage()
1015 if (state.backendState.readRenderTargetArrayIndex) in GeometryShaderStage()
1039 … if (state.backendState.readViewportArrayIndex || state.backendState.readRenderTargetArrayIndex) in GeometryShaderStage()
1056 if (state.backendState.readRenderTargetArrayIndex) in GeometryShaderStage()
1410 … if (state.backendState.readViewportArrayIndex || state.backendState.readRenderTargetArrayIndex) in TessellationStages()
1421 if (state.backendState.readRenderTargetArrayIndex) in TessellationStages()
1444 … if (state.backendState.readViewportArrayIndex || state.backendState.readRenderTargetArrayIndex) in TessellationStages()
1460 if (state.backendState.readRenderTargetArrayIndex) in TessellationStages()
1883 … if (state.backendState.readViewportArrayIndex || state.backendState.readRenderTargetArrayIndex) in ProcessDraw()
1894 if (state.backendState.readRenderTargetArrayIndex) in ProcessDraw()
[all …]
Dstate.h1103 …bool readRenderTargetArrayIndex; // Forward render target array index from last FE stage to the… member
/external/mesa3d/src/gallium/drivers/swr/
Dswr_state.cpp1803 backendState.readRenderTargetArrayIndex = pLastFE->writes_layer; in swr_update_derived()