/external/deqp/framework/referencerenderer/ |
D | rrShadingContext.hpp | 82 tcu::Vector<T, 4> readTriangleVarying (const FragmentPacket& packet, const FragmentShadingContext& … in readTriangleVarying() function 94 return readTriangleVarying<T> (packet, context, varyingLoc, fragNdx); in readVarying()
|
/external/deqp/modules/gles3/functional/ |
D | es3fFboTestUtil.cpp | 215 const tcu::Vec4 coord = rr::readTriangleVarying<float>(packets[packetNdx], context, 0, fragNdx); in shadeFragments() 384 const tcu::Vec4 coord = rr::readTriangleVarying<float>(packets[packetNdx], context, 0, fragNdx); in shadeFragments() 539 const tcu::Vec4 coord = rr::readTriangleVarying<float>(packets[packetNdx], context, 0, fragNdx); in shadeFragments() 647 const tcu::Vec4 coord = rr::readTriangleVarying<float>(packets[packetNdx], context, 0, fragNdx); in shadeFragments() 755 const tcu::Vec4 coord = rr::readTriangleVarying<float>(packets[packetNdx], context, 0, fragNdx); in shadeFragments() 851 const tcu::Vec4 coord = rr::readTriangleVarying<float>(packets[packetNdx], context, 0, fragNdx); in shadeFragments()
|
D | es3fTextureUnitTests.cpp | 639 rr::readTriangleVarying<float>(packet, context, 0, 0).xy(), in shadeFragments() 640 rr::readTriangleVarying<float>(packet, context, 0, 1).xy(), in shadeFragments() 641 rr::readTriangleVarying<float>(packet, context, 0, 2).xy(), in shadeFragments() 642 rr::readTriangleVarying<float>(packet, context, 0, 3).xy(), in shadeFragments()
|
D | es3fPolygonOffsetTests.cpp | 250 …rr::writeFragmentOutput(context, packetNdx, fragNdx, 0, rr::readTriangleVarying<float>(packet, con… in shadeFragments()
|
D | es3fDrawTests.cpp | 625 …rr::writeFragmentOutput(context, packetNdx, fragNdx, 0, rr::readTriangleVarying<float>(packets[pac… in shadeFragments()
|
/external/deqp/modules/gles2/functional/ |
D | es2fTextureUnitTests.cpp | 483 rr::readTriangleVarying<float>(packet, context, 0, 0).xy(), in shadeFragments() 484 rr::readTriangleVarying<float>(packet, context, 0, 1).xy(), in shadeFragments() 485 rr::readTriangleVarying<float>(packet, context, 0, 2).xy(), in shadeFragments() 486 rr::readTriangleVarying<float>(packet, context, 0, 3).xy(), in shadeFragments()
|
D | es2fTextureSpecificationTests.cpp | 153 const tcu::Vec4 coord = rr::readTriangleVarying<float>(packets[packetNdx], context, 0, fragNdx); in shadeFragments() 218 const tcu::Vec4 coord = rr::readTriangleVarying<float>(packets[packetNdx], context, 0, fragNdx); in shadeFragments() 300 const tcu::Vec4 coord = rr::readTriangleVarying<float>(packets[packetNdx], context, 0, fragNdx); in shadeFragments()
|
D | es2fPolygonOffsetTests.cpp | 247 …rr::writeFragmentOutput(context, packetNdx, fragNdx, 0, rr::readTriangleVarying<float>(packet, con… in shadeFragments()
|
/external/deqp/modules/gles31/functional/ |
D | es31fFboTestUtil.cpp | 227 const tcu::Vec4 coord = rr::readTriangleVarying<float>(packets[packetNdx], context, 0, fragNdx); in shadeFragments() 399 const tcu::Vec4 coord = rr::readTriangleVarying<float>(packets[packetNdx], context, 0, fragNdx); in shadeFragments()
|
D | es31fGeometryShaderTests.cpp | 500 …rr::writeFragmentOutput(context, packetNdx, fragNdx, 0, rr::readTriangleVarying<float>(packets[pac… in shadeFragments() 505 …rr::writeFragmentOutput(context, packetNdx, fragNdx, 0, rr::readTriangleVarying<float>(packets[p… in shadeFragments() 506 … + rr::readTriangleVarying<float>(packets[packetNdx], context, 1, fragNdx).swizzle(1, 0, 2, 3)); in shadeFragments()
|
D | es31fDrawTests.cpp | 756 …rr::writeFragmentOutput(context, packetNdx, fragNdx, 0, rr::readTriangleVarying<float>(packets[pac… in shadeFragments()
|
/external/deqp/modules/internal/ |
D | ditFrameworkTests.cpp | 762 … const tcu::Vec4 interp = rr::readTriangleVarying<float>(packets[packetNdx], context, 0, fragNdx); in runCase()
|
/external/deqp/modules/glshared/ |
D | glsVertexArrayTests.cpp | 869 tcu::Vec4 color = rr::readTriangleVarying<float>(packets[0], context, varyingLocColor, 0); in shadeFragments()
|