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Searched refs:readVarying (Results 1 – 16 of 16) sorted by relevance

/external/deqp/framework/referencerenderer/
DrrShadingContext.hpp90 tcu::Vector<T, 4> readVarying (const FragmentPacket& packet, const FragmentShadingContext& context,… in readVarying() function
134 readVarying<T>(packet, context, varyingLoc, 0), in dFdxVarying()
135 readVarying<T>(packet, context, varyingLoc, 1), in dFdxVarying()
136 readVarying<T>(packet, context, varyingLoc, 2), in dFdxVarying()
137 readVarying<T>(packet, context, varyingLoc, 3), in dFdxVarying()
148 readVarying<T>(packet, context, varyingLoc, 0), in dFdyVarying()
149 readVarying<T>(packet, context, varyingLoc, 1), in dFdyVarying()
150 readVarying<T>(packet, context, varyingLoc, 2), in dFdyVarying()
151 readVarying<T>(packet, context, varyingLoc, 3), in dFdyVarying()
/external/deqp/external/vulkancts/modules/vulkan/pipeline/
DvktPipelineReferenceRenderer.hpp151 const tcu::Vec4 vtxPosition = rr::readVarying<float>(packet, context, 0, fragNdx); in shadeFragments()
158 const tcu::Vec4 vtxColor = rr::readVarying<float>(packet, context, 1, fragNdx); in shadeFragments()
190 const tcu::Vec4 vtxTexCoord = rr::readVarying<float>(packet, context, 1, fragNdx); in shadeFragments()
/external/deqp/modules/glshared/
DglsTextureBufferCase.cpp228 const tcu::Vec4 vtxColor0 = rr::readVarying<float>(packet, context, 0, 0); in shadeFragments()
229 const tcu::Vec4 vtxColor1 = rr::readVarying<float>(packet, context, 0, 1); in shadeFragments()
230 const tcu::Vec4 vtxColor2 = rr::readVarying<float>(packet, context, 0, 2); in shadeFragments()
231 const tcu::Vec4 vtxColor3 = rr::readVarying<float>(packet, context, 0, 3); in shadeFragments()
273 const tcu::Vec4 vtxColor0 = rr::readVarying<float>(packet, context, 0, 0); in shadeFragments()
274 const tcu::Vec4 vtxColor1 = rr::readVarying<float>(packet, context, 0, 1); in shadeFragments()
275 const tcu::Vec4 vtxColor2 = rr::readVarying<float>(packet, context, 0, 2); in shadeFragments()
276 const tcu::Vec4 vtxColor3 = rr::readVarying<float>(packet, context, 0, 3); in shadeFragments()
DglsRandomShaderProgram.cpp275 const tcu::Vec4 varValue = rr::readVarying<float>(packet, context, varNdx, fragNdx); in shadeFragments()
DglsDrawTest.cpp1252 …rr::writeFragmentOutput(context, packetNdx, fragNdx, 0, rr::readVarying<float>(packet, context, va… in shadeFragments()
/external/deqp/external/vulkancts/modules/vulkan/draw/
DvktDrawInstancedTests.cpp205 const tcu::Vec4 color = rr::readVarying<float>(packet, context, 0, fragNdx); in shadeFragments()
DvktBasicDrawTests.cpp247 tcu::Vec4 color = rr::readVarying<float>(packet, context, 0, fragNdx); in shadeFragments()
/external/deqp/modules/gles31/functional/
Des31fGeometryShaderTests.cpp239 …rr::writeFragmentOutput(context, packetNdx, fragNdx, 0, rr::readVarying<float>(packets[packetNdx],… in shadeFragments()
346 …rr::writeFragmentOutput(context, packetNdx, fragNdx, 0, rr::readVarying<float>(packets[packetNdx],… in shadeFragments()
830 …rr::writeFragmentOutput(context, packetNdx, fragNdx, 0, rr::readVarying<float>(packets[packetNdx],… in shadeFragments()
973 …rr::writeFragmentOutput(context, packetNdx, fragNdx, 0, rr::readVarying<float>(packets[packetNdx],… in shadeFragments()
1264 …rr::writeFragmentOutput(context, packetNdx, fragNdx, 0, rr::readVarying<float>(packets[packetNdx],… in shadeFragments()
1534 …rr::writeFragmentOutput(context, packetNdx, fragNdx, 0, rr::readVarying<float>(packets[packetNdx],… in shadeFragments()
Des31fDrawBuffersIndexedTests.cpp747 const Vec2 vColor = rr::readVarying<float>(packet, context, 0, fragNdx).xy(); in shadeFragments()
/external/deqp/modules/gles3/functional/
Des3fShaderBuiltinVarTests.cpp948 …rr::writeFragmentOutput(context, packetNdx, fragNdx, 0, rr::readVarying<float>(packet, context, VA… in shadeFragments()
Des3fClippingTests.cpp448 …rr::writeFragmentOutput(context, packetNdx, fragNdx, 0, rr::readVarying<float>(packet, context, VA… in shadeFragments()
/external/deqp/modules/gles2/functional/
Des2fFboRenderTest.cpp162 const tcu::Vec4 v_coord = rr::readVarying<float>(packets[packetNdx], context, 0, fragNdx); in shadeFragments()
225 const tcu::Vec4 v_coord = rr::readVarying<float>(packets[packetNdx], context, 0, fragNdx); in shadeFragments()
Des2fClippingTests.cpp445 …rr::writeFragmentOutput(context, packetNdx, fragNdx, 0, rr::readVarying<float>(packet, context, VA… in shadeFragments()
/external/deqp/modules/egl/
DteglRenderTests.cpp282 …rr::writeFragmentOutput(context, packetNdx, fragNdx, 0, rr::readVarying<float>(packet, context, Va… in shadeFragments()
/external/deqp/external/vulkancts/modules/vulkan/clipping/
DvktClippingTests.cpp727 const float depth = rr::readVarying<float>(packets[packetNdx], context, 0, fragNdx).z(); in shadeFragments()
/external/deqp/external/vulkancts/modules/vulkan/renderpass/
DvktRenderPassSubpassDependencyTests.cpp128 const tcu::Vec4 vtxPosition = rr::readVarying<float>(packet, context, 0, fragNdx); in shadeFragments()