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Searched refs:record_pending (Results 1 – 3 of 3) sorted by relevance

/external/mesa3d/src/gallium/drivers/ddebug/
Ddd_draw.c986 if (num_later || dctx->record_pending) { in dd_report_hang()
988 dctx->record_pending ? "+1 (pending)" : ""); in dd_report_hang()
1022 } else if (dctx->record_pending) { in dd_thread_main()
1024 fence = dctx->record_pending->prev_bottom_of_pipe; in dd_thread_main()
1025 fence2 = dctx->record_pending->top_of_pipe; in dd_thread_main()
1115 dctx->record_pending = record; in dd_before_draw()
1157 assert(record == dctx->record_pending); in dd_after_draw()
1180 dctx->record_pending = NULL; in dd_after_draw()
Ddd_pipe.h317 struct dd_draw_record *record_pending; /* currently inside the driver */ member
Ddd_context.c588 assert(!dctx->record_pending); in dd_context_destroy()