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Searched refs:refContext (Results 1 – 5 of 5) sorted by relevance

/external/deqp/modules/gles31/functional/
Des31fTextureSpecificationTests.cpp114 …virtual void verifyTexture (sglr::GLContext& gles3Context, sglr::ReferenceContext& refContext) …
156 …sglr::ReferenceContext refContext (sglr::ReferenceContextLimits(renderCtx), refBuffers.getColor… in iterate() local
161 setContext(ndx ? (sglr::Context*)&refContext : (sglr::Context*)&gles31Context); in iterate()
169 setContext(ndx ? (sglr::Context*)&refContext : (sglr::Context*)&gles31Context); in iterate()
181 verifyTexture(gles31Context, refContext); in iterate()
214 …virtual void verifyTexture (sglr::GLContext& gles3Context, sglr::ReferenceContext& refContext
243 …ubeArraySpecCase::verifyTexture (sglr::GLContext& gles3Context, sglr::ReferenceContext& refContext) in verifyTexture() argument
248 deUint32 shaderIDRef = refContext.createProgram(&shader); in verifyTexture()
255 …sglr::Context* ctx = ndx ? static_cast<sglr::Context*>(&refContext) : static_cast<sglr::Context*>(… in verifyTexture()
288 …sglr::Context* ctx = ndx ? static_cast<sglr::Context*>(&refContext) : static_cast<sglr::Context*… in verifyTexture()
/external/deqp/modules/gles2/functional/
Des2fTextureSpecificationTests.cpp376 void verifyTex2D (sglr::GLContext& gles2Context, sglr::ReferenceContext& refContext);
377 void verifyTexCube (sglr::GLContext& gles2Context, sglr::ReferenceContext& refContext);
436 …sglr::ReferenceContext refContext (sglr::ReferenceContextLimits(renderCtx), refBuffers.getColor… in iterate() local
441 setContext(ndx ? (sglr::Context*)&refContext : (sglr::Context*)&gles2Context); in iterate()
449 setContext(ndx ? (sglr::Context*)&refContext : (sglr::Context*)&gles2Context); in iterate()
457 setContext(ndx ? (sglr::Context*)&refContext : (sglr::Context*)&gles2Context); in iterate()
475 case TEXTURETYPE_2D: verifyTex2D (gles2Context, refContext); break; in iterate()
476 case TEXTURETYPE_CUBE: verifyTexCube (gles2Context, refContext); break; in iterate()
484 …id TextureSpecCase::verifyTex2D (sglr::GLContext& gles2Context, sglr::ReferenceContext& refContext) in verifyTex2D() argument
505 setContext(&refContext); in verifyTex2D()
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Des2fClippingTests.cpp518 …sglr::ReferenceContext refContext (limits, buffers.getColorbuffer(), buffers.getDepthbuffer(), b… in testRender() local
522 sglr::Context* contexts[2] = {&glesContext, &refContext}; in testRender()
655 …sglr::ReferenceContext refContext (limits, buffers.getColorbuffer(), buffers.getDepthbuffer(), b… in testRender() local
659 sglr::Context* contexts[2] = {&glesContext, &refContext}; in testRender()
878 …sglr::ReferenceContext refContext (limits, buffers.getColorbuffer(), buffers.getDepthbuffer(), b… in testRender() local
882 sglr::Context* contexts[2] = {&glesContext, &refContext}; in testRender()
1052 …sglr::ReferenceContext refContext (limits, buffers.getColorbuffer(), buffers.getDepthbuffer(), b… in testRender() local
1059 render(refContext); in testRender()
1060 refContext.readPixels(refSurface, 0, 0, TEST_CANVAS_SIZE, TEST_CANVAS_SIZE); in testRender()
/external/deqp/modules/gles3/functional/
Des3fTextureSpecificationTests.cpp160 …virtual void verifyTexture (sglr::GLContext& gles3Context, sglr::ReferenceContext& refContext) …
199 …sglr::ReferenceContext refContext (sglr::ReferenceContextLimits(renderCtx), refBuffers.getColor… in iterate() local
204 setContext(ndx ? (sglr::Context*)&refContext : (sglr::Context*)&gles3Context); in iterate()
212 setContext(ndx ? (sglr::Context*)&refContext : (sglr::Context*)&gles3Context); in iterate()
224 verifyTexture(gles3Context, refContext); in iterate()
256 virtual void verifyTexture (sglr::GLContext& gles3Context, sglr::ReferenceContext& refContext);
279 …exture2DSpecCase::verifyTexture (sglr::GLContext& gles3Context, sglr::ReferenceContext& refContext) in verifyTexture() argument
283 deUint32 shaderIDRef = refContext.createProgram(&shader); in verifyTexture()
290 …sglr::Context* ctx = ndx ? static_cast<sglr::Context*>(&refContext) : static_cast<sglr::Context*>(… in verifyTexture()
311 …sglr::Context* ctx = ndx ? static_cast<sglr::Context*>(&refContext) : static_cast<sglr::Context*… in verifyTexture()
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Des3fClippingTests.cpp521 …sglr::ReferenceContext refContext (limits, buffers.getColorbuffer(), buffers.getDepthbuffer(), b… in testRender() local
525 sglr::Context* contexts[2] = {&glesContext, &refContext}; in testRender()
658 …sglr::ReferenceContext refContext (limits, buffers.getColorbuffer(), buffers.getDepthbuffer(), b… in testRender() local
662 sglr::Context* contexts[2] = {&glesContext, &refContext}; in testRender()
882 …sglr::ReferenceContext refContext (limits, buffers.getColorbuffer(), buffers.getDepthbuffer(), b… in testRender() local
886 sglr::Context* contexts[2] = {&glesContext, &refContext}; in testRender()
1056 …sglr::ReferenceContext refContext (limits, buffers.getColorbuffer(), buffers.getDepthbuffer(), b… in testRender() local
1063 render(refContext); in testRender()
1064 refContext.readPixels(refSurface, 0, 0, TEST_CANVAS_SIZE, TEST_CANVAS_SIZE); in testRender()