Searched refs:refValueMin (Results 1 – 1 of 1) sorted by relevance
1082 const glw::GLfloat refValueMin = deInt32ToFloatRoundToNegInf(expected); in verifyInteger() local1085 if (state.getFloatAccess() < refValueMin || in verifyInteger()1091 if (refValueMin == refValueMax) in verifyInteger()1092 buf << "Expected " << refValueMin << ", got " << state.getFloatAccess(); in verifyInteger()1094 …buf << "Expected in range [" << refValueMin << ", " << refValueMax << "], got " << state.getFloatA… in verifyInteger()1247 const glw::GLint refValueMin = roundGLfloatToNearestIntegerHalfDown<glw::GLint>(expected); in verifyFloat() local1250 if (state.getIntAccess() < refValueMin || in verifyFloat()1255 if (refValueMin == refValueMax) in verifyFloat()1256 buf << "Expected " << refValueMin << ", got " << state.getIntAccess(); in verifyFloat()1258 …buf << "Expected in range [" << refValueMin << ", " << refValueMax << "], got " << state.getIntAcc… in verifyFloat()[all …]