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Searched refs:referenceTextureName (Results 1 – 1 of 1) sorted by relevance

/external/deqp/external/openglcts/modules/common/
DglcInternalformatTests.cpp738 GLuint referenceTextureName = createTexture(referenceFormat.internalFormat, referenceFormat.format, in iterate() local
772 gl.bindTexture(GL_TEXTURE_2D, referenceTextureName); in iterate()
785 gl.deleteTextures(1, &referenceTextureName); in iterate()