Searched refs:referencedByShader (Results 1 – 1 of 1) sorted by relevance
1163 …const bool referencedByShader = findProgramVariablePathByPathName(dummyPath, program, resour… in validate() local1168 << ((referencedByShader) ? ("GL_TRUE") : ("GL_FALSE")) in validate()1171 if (propValue != ((referencedByShader) ? (1) : (0))) in validate()1286 bool referencedByShader = false; in validate() local1301 referencedByShader = true; in validate()1308 << ((referencedByShader) ? ("GL_TRUE") : ("GL_FALSE")) in validate()1311 if (propValue != ((referencedByShader) ? (1) : (0))) in validate()