Searched refs:referencing_stage (Results 1 – 2 of 2) sorted by relevance
1090 void executeTestCase(const Utils::_shader_stage& referencing_stage);1091 std::string getFragmentShaderBody(const Utils::_shader_stage& referencing_stage) const;1092 std::string getGeometryShaderBody(const Utils::_shader_stage& referencing_stage) const;1094 std::string getTessellationControlShaderBody(const Utils::_shader_stage& referencing_stage) const;1095 …std::string getTessellationEvaluationShaderBody(const Utils::_shader_stage& referencing_stage) con…1096 std::string getVertexShaderBody(const Utils::_shader_stage& referencing_stage) const;
10390 void NegativeTest2::executeTestCase(const Utils::_shader_stage& referencing_stage) in executeTestCase() argument10394 const std::string fs_body = getFragmentShaderBody(referencing_stage); in executeTestCase()10395 const std::string gs_body = getGeometryShaderBody(referencing_stage); in executeTestCase()10396 const std::string tc_body = getTessellationControlShaderBody(referencing_stage); in executeTestCase()10397 const std::string te_body = getTessellationEvaluationShaderBody(referencing_stage); in executeTestCase()10398 const std::string vs_body = getVertexShaderBody(referencing_stage); in executeTestCase()10430 std::string NegativeTest2::getFragmentShaderBody(const Utils::_shader_stage& referencing_stage) con… in getFragmentShaderBody()10457 << getSubroutineUniformName(referencing_stage) << "(result);\n" in getFragmentShaderBody()10470 std::string NegativeTest2::getGeometryShaderBody(const Utils::_shader_stage& referencing_stage) con… in getGeometryShaderBody()10500 << getSubroutineUniformName(referencing_stage) << "(result);\n" in getGeometryShaderBody()[all …]