Searched refs:refineAlignment (Results 1 – 14 of 14) sorted by relevance
148 void refineAlignment(const MachineMemOperand *MMO);
950 void refineAlignment(const MachineMemOperand *NewMMO) {951 MMO->refineAlignment(NewMMO);
3 ; void llvm::MachineMemOperand::refineAlignment(const llvm::MachineMemOperand*):
195 void refineAlignment(const MachineMemOperand *MMO);
1084 void refineAlignment(const MachineMemOperand *NewMMO) {1085 MMO->refineAlignment(NewMMO);
281 void refineAlignment(const MachineMemOperand *MMO);
1323 void refineAlignment(const MachineMemOperand *NewMMO) {1324 MMO->refineAlignment(NewMMO);
1645 cast<TargetMemSDNode>(E)->refineAlignment(MMO);
4810 cast<AtomicSDNode>(E)->refineAlignment(MMO); in getAtomic()4997 cast<MemIntrinsicSDNode>(E)->refineAlignment(MMO); in getMemIntrinsicNode()5120 cast<LoadSDNode>(E)->refineAlignment(MMO); in getLoad()5223 cast<StoreSDNode>(E)->refineAlignment(MMO); in getStore()5293 cast<StoreSDNode>(E)->refineAlignment(MMO); in getTruncStore()5348 cast<MaskedLoadSDNode>(E)->refineAlignment(MMO); in getMaskedLoad()5377 cast<MaskedStoreSDNode>(E)->refineAlignment(MMO); in getMaskedStore()5404 cast<MaskedGatherSDNode>(E)->refineAlignment(MMO); in getMaskedGather()5440 cast<MaskedScatterSDNode>(E)->refineAlignment(MMO); in getMaskedScatter()
6001 cast<AtomicSDNode>(E)->refineAlignment(MMO); in getAtomic()6169 cast<MemIntrinsicSDNode>(E)->refineAlignment(MMO); in getMemIntrinsicNode()6286 cast<LoadSDNode>(E)->refineAlignment(MMO); in getLoad()6388 cast<StoreSDNode>(E)->refineAlignment(MMO); in getStore()6455 cast<StoreSDNode>(E)->refineAlignment(MMO); in getTruncStore()6511 cast<MaskedLoadSDNode>(E)->refineAlignment(MMO); in getMaskedLoad()6542 cast<MaskedStoreSDNode>(E)->refineAlignment(MMO); in getMaskedStore()6569 cast<MaskedGatherSDNode>(E)->refineAlignment(MMO); in getMaskedGather()6609 cast<MaskedScatterSDNode>(E)->refineAlignment(MMO); in getMaskedScatter()
3882 cast<AtomicSDNode>(E)->refineAlignment(MMO); in getAtomic()3954 cast<AtomicSDNode>(E)->refineAlignment(MMO); in getAtomic()4010 cast<AtomicSDNode>(E)->refineAlignment(MMO); in getAtomic()4087 cast<MemIntrinsicSDNode>(E)->refineAlignment(MMO); in getMemIntrinsicNode()4202 cast<LoadSDNode>(E)->refineAlignment(MMO); in getLoad()4288 cast<StoreSDNode>(E)->refineAlignment(MMO); in getStore()4355 cast<StoreSDNode>(E)->refineAlignment(MMO); in getTruncStore()
1011 void MachineMemOperand::refineAlignment(const MachineMemOperand *MMO) { in refineAlignment() function in MachineMemOperand
386 void MachineMemOperand::refineAlignment(const MachineMemOperand *MMO) { in refineAlignment() function in MachineMemOperand
523 void MachineMemOperand::refineAlignment(const MachineMemOperand *MMO) { in refineAlignment() function in MachineMemOperand