Searched refs:reflect_mask (Results 1 – 1 of 1) sorted by relevance
1420 GLuint reflect_mask = 0; in build_texture_transform() local1460 reflect_mask |= WRITEMASK_X << j; in build_texture_transform()1474 if (reflect_mask) { in build_texture_transform()1475 build_reflect_texgen(p, out_texgen, reflect_mask); in build_texture_transform()