Searched refs:regIndex (Results 1 – 2 of 2) sorted by relevance
2076 int regIndex = block.registerIndex; in defineUniformBlock() local2078 for(unsigned int i = 0; i < block.arraySize; ++i, regIndex += regInc) in defineUniformBlock()2081 uniformBlocks[uniformBlocks.size() - 1]->setRegisterIndex(shader->getType(), regIndex); in defineUniformBlock()2092 int regIndex = block.registerIndex; in defineUniformBlock() local2095 for(int i = 0; i < nbBlocks; ++i, regIndex += regInc) in defineUniformBlock()2097 uniformBlocks[blockIndex + i]->setRegisterIndex(shader->getType(), regIndex); in defineUniformBlock()
2356 int regIndex = registerIndex(arg); in getArgumentInfo() local2357 for(int i = regIndex + argumentInfo.clampedIndex; i >= regIndex; --i) in getArgumentInfo()2362 argumentInfo.clampedIndex -= (i - regIndex); in getArgumentInfo()