Searched refs:register_input (Results 1 – 1 of 1) sorted by relevance
/external/mesa3d/src/mesa/main/ |
D | ffvertex_prog.c | 445 static struct ureg register_input( struct tnl_program *p, GLuint input ) in register_input() function 712 emit_op1(p, OPCODE_MOV, out, 0, register_input(p, input)); in emit_passthrough() 719 struct ureg pos = register_input( p, VERT_ATTRIB_POS ); in get_eye_position() 748 struct ureg pos = register_input( p, VERT_ATTRIB_POS ); in get_eye_position_z() 782 p->transformed_normal = register_input(p, VERT_ATTRIB_NORMAL ); in get_transformed_normal() 786 struct ureg normal = register_input(p, VERT_ATTRIB_NORMAL ); in get_transformed_normal() 826 struct ureg pos = register_input( p, VERT_ATTRIB_POS ); in build_hpos() 872 return register_input(p, VERT_ATTRIB_COLOR0); in get_material() 877 return register_input( p, attrib + VERT_ATTRIB_GENERIC0 ); in get_material() 1328 input = swizzle1(register_input(p, VERT_ATTRIB_FOG), X); in build_fog() [all …]
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