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Searched refs:relativeVelocity (Results 1 – 1 of 1) sorted by relevance

/external/replicaisland/src/com/replica/replicaisland/
DPhysicsComponent.java139 Vector2 relativeVelocity = vectorPool.allocate(velocity); in resolveCollision() local
140 relativeVelocity.add(impulse); in resolveCollision()
142 final float dotRelativeAndNormal = relativeVelocity.dot(collisionNormal); in resolveCollision()
166 vectorPool.release(relativeVelocity); in resolveCollision()
183 Vector2 relativeVelocity = vectorPool.allocate(entity1Velocity); in resolveCollision() local
184 relativeVelocity.subtract(entity2Velocity); in resolveCollision()
186 final float dotRelativeAndNormal = relativeVelocity.dot(collisionNormal); in resolveCollision()
222 vectorPool.release(relativeVelocity); in resolveCollision()