Searched refs:releaseReference (Results 1 – 3 of 3) sorted by relevance
240 db.releaseReference(); in delete()286 db.releaseReference(); in insert()334 db.releaseReference(); in query()369 db.releaseReference(); in update()415 db.releaseReference(); in bulkInsert()
506 m_textures.releaseReference(m_textureUnits[unitNdx].tex1DBinding); in setTex1DBinding()521 m_textures.releaseReference(m_textureUnits[unitNdx].tex2DBinding); in setTex2DBinding()536 m_textures.releaseReference(m_textureUnits[unitNdx].texCubeBinding); in setTexCubeBinding()551 m_textures.releaseReference(m_textureUnits[unitNdx].tex2DArrayBinding); in setTex2DArrayBinding()566 m_textures.releaseReference(m_textureUnits[unitNdx].tex3DBinding); in setTex3DBinding()581 m_textures.releaseReference(m_textureUnits[unitNdx].texCubeArrayBinding); in setTexCubeArrayBinding()728 m_textures.releaseReference(texture); in deleteTexture()765 m_framebuffers.releaseReference(binding); in bindFramebuffer()794 m_framebuffers.releaseReference(framebuffer); in deleteFramebuffer()827 m_renderbuffers.releaseReference(m_renderbufferBinding); in bindRenderbuffer()[all …]
466 void releaseReference (T* object);528 void ObjectManager<T>::releaseReference (T* object) in releaseReference() function in sglr::rc::ObjectManager