Searched refs:remote_ice_mode_ (Results 1 – 7 of 7) sorted by relevance
112 IceMode remote_ice_mode() const { return remote_ice_mode_; } in remote_ice_mode()287 IceMode remote_ice_mode_; variable
510 remote_ice_mode_ = mode; in set_remote_ice_mode()561 IceMode remote_ice_mode() const { return remote_ice_mode_; } in remote_ice_mode()617 IceMode remote_ice_mode_; variable
57 IceMode remote_ice_mode() const { return remote_ice_mode_; } in remote_ice_mode()101 void SetRemoteIceMode(IceMode mode) override { remote_ice_mode_ = mode; } in SetRemoteIceMode()334 IceMode remote_ice_mode_ = ICEMODE_FULL; variable
359 channel->SetRemoteIceMode(remote_ice_mode_); in ApplyNegotiatedTransportDescription()376 remote_ice_mode_ = remote_description_->ice_mode; in NegotiateTransportDescription()
218 remote_ice_mode_(ICEMODE_FULL), in P2PTransportChannel()263 connection->set_remote_ice_mode(remote_ice_mode_); in AddConnection()370 remote_ice_mode_ = mode; in SetRemoteIceMode()1311 if (remote_ice_mode_ == ICEMODE_FULL && ice_role_ == ICEROLE_CONTROLLING) { in PingConnection()1315 } else if (remote_ice_mode_ == ICEMODE_LITE && conn == best_connection_) { in PingConnection()
311 IceMode remote_ice_mode_ = ICEMODE_FULL; variable
776 remote_ice_mode_(ICEMODE_FULL), in Connection()