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Searched refs:remove_unused_shader_inputs_and_outputs (Results 1 – 1 of 1) sorted by relevance

/external/mesa3d/src/compiler/glsl/
Dlink_varyings.cpp816 remove_unused_shader_inputs_and_outputs(bool is_separate_shader_object, in remove_unused_shader_inputs_and_outputs() function
2639 remove_unused_shader_inputs_and_outputs(false, producer, in assign_varying_locations()
2641 remove_unused_shader_inputs_and_outputs(false, consumer, in assign_varying_locations()
2822 remove_unused_shader_inputs_and_outputs(prog->SeparateShader, in link_varyings()
2825 remove_unused_shader_inputs_and_outputs(prog->SeparateShader, in link_varyings()