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Searched refs:renderColor (Results 1 – 3 of 3) sorted by relevance

/external/deqp/modules/egl/
DteglNativeColorMappingTests.cpp323 …, EGLContext context, EGLConfig config, const glw::Functions& gl, bool renderColor, int waitFrames… in testNativeWindow() argument
335 if (renderColor) in testNativeWindow()
340 if (renderColor) in testNativeWindow()
366 …, EGLContext context, EGLConfig config, const glw::Functions& gl, bool renderColor, size_t colorCo… in testNativePixmap() argument
378 if (renderColor) in testNativePixmap()
383 if (renderColor) in testNativePixmap()
407 …, EGLContext context, EGLConfig config, const glw::Functions& gl, bool renderColor, size_t colorCo… in testNativePixmapCopy() argument
418 if (renderColor) in testNativePixmapCopy()
423 if (renderColor) in testNativePixmapCopy()
DteglNativeCoordMappingTests.cpp364 …, EGLContext context, EGLConfig config, const glw::Functions& gl, bool renderColor, int waitFrames) in testNativeWindow() argument
383 if (renderColor) in testNativeWindow()
388 if (renderColor) in testNativeWindow()
413 …LDisplay display, EGLContext context, EGLConfig config, const glw::Functions& gl, bool renderColor) in testNativePixmap() argument
430 if (renderColor) in testNativePixmap()
435 if (renderColor) in testNativePixmap()
458 …LDisplay display, EGLContext context, EGLConfig config, const glw::Functions& gl, bool renderColor) in testNativePixmapCopy() argument
474 if (renderColor) in testNativePixmapCopy()
479 if (renderColor) in testNativePixmapCopy()
/external/deqp/external/openglcts/modules/gl/
Dgl4cShaderViewportLayerArrayTests.cpp371 tcu::Vec4 renderColor((m_currentViewport + 1) / (float)m_maxViewports, 0.0f, 0.0f, 1.0f); in iterate() local
383 …rViewportLayerArrayUtils::renderQuad(renderContext, *pipelineIter, m_currentViewport, renderColor); in iterate()
402 expectedPixels.push_back(std::make_pair(center, renderColor)); in iterate()
486 tcu::Vec4 renderColor((m_currentLayer + 1) / (float)m_layersNum, 0.0f, 0.0f, 1.0f); in iterate() local
500 …aderViewportLayerArrayUtils::renderQuad(renderContext, *pipelineIter, m_currentLayer, renderColor); in iterate()
516 …ViewportLayerArrayUtils::validateColor(tcu::Vec4(rgba[0], rgba[1], rgba[2], rgba[3]), renderColor); in iterate()