Searched refs:renderColor (Results 1 – 3 of 3) sorted by relevance
/external/deqp/modules/egl/ |
D | teglNativeColorMappingTests.cpp | 323 …, EGLContext context, EGLConfig config, const glw::Functions& gl, bool renderColor, int waitFrames… in testNativeWindow() argument 335 if (renderColor) in testNativeWindow() 340 if (renderColor) in testNativeWindow() 366 …, EGLContext context, EGLConfig config, const glw::Functions& gl, bool renderColor, size_t colorCo… in testNativePixmap() argument 378 if (renderColor) in testNativePixmap() 383 if (renderColor) in testNativePixmap() 407 …, EGLContext context, EGLConfig config, const glw::Functions& gl, bool renderColor, size_t colorCo… in testNativePixmapCopy() argument 418 if (renderColor) in testNativePixmapCopy() 423 if (renderColor) in testNativePixmapCopy()
|
D | teglNativeCoordMappingTests.cpp | 364 …, EGLContext context, EGLConfig config, const glw::Functions& gl, bool renderColor, int waitFrames) in testNativeWindow() argument 383 if (renderColor) in testNativeWindow() 388 if (renderColor) in testNativeWindow() 413 …LDisplay display, EGLContext context, EGLConfig config, const glw::Functions& gl, bool renderColor) in testNativePixmap() argument 430 if (renderColor) in testNativePixmap() 435 if (renderColor) in testNativePixmap() 458 …LDisplay display, EGLContext context, EGLConfig config, const glw::Functions& gl, bool renderColor) in testNativePixmapCopy() argument 474 if (renderColor) in testNativePixmapCopy() 479 if (renderColor) in testNativePixmapCopy()
|
/external/deqp/external/openglcts/modules/gl/ |
D | gl4cShaderViewportLayerArrayTests.cpp | 371 tcu::Vec4 renderColor((m_currentViewport + 1) / (float)m_maxViewports, 0.0f, 0.0f, 1.0f); in iterate() local 383 …rViewportLayerArrayUtils::renderQuad(renderContext, *pipelineIter, m_currentViewport, renderColor); in iterate() 402 expectedPixels.push_back(std::make_pair(center, renderColor)); in iterate() 486 tcu::Vec4 renderColor((m_currentLayer + 1) / (float)m_layersNum, 0.0f, 0.0f, 1.0f); in iterate() local 500 …aderViewportLayerArrayUtils::renderQuad(renderContext, *pipelineIter, m_currentLayer, renderColor); in iterate() 516 …ViewportLayerArrayUtils::validateColor(tcu::Vec4(rgba[0], rgba[1], rgba[2], rgba[3]), renderColor); in iterate()
|