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Searched refs:renderTargetMask (Results 1 – 6 of 6) sorted by relevance

/external/mesa3d/src/gallium/drivers/swr/rasterizer/core/
Dbackend_impl.h714 …NDERTARGETS], simdscalar &coverageMask, simdscalar const &depthPassMask, uint32_t renderTargetMask)
721 while (_BitScanForward(&rt, renderTargetMask))
723 renderTargetMask &= ~(1 << rt);
780 …simdscalar &coverageMask, simdscalar const &depthPassMask, uint32_t renderTargetMask, bool useAlte…
794 while (_BitScanForward(&rt, renderTargetMask))
796 renderTargetMask &= ~(1 << rt);
1005 …endState,state.pfnBlendFunc, coverageMask, depthMask, state.psState.renderTargetMask, useAlternate…
1007 …e, &state.blendState, state.pfnBlendFunc, coverageMask, depthMask, state.psState.renderTargetMask);
Dbackend_singlesample.cpp186 …te, state.pfnBlendFunc, vCoverageMask, depthPassMask, state.psState.renderTargetMask, useAlternate… in BackendSingleSample()
188 …tate.blendState, state.pfnBlendFunc, vCoverageMask, depthPassMask, state.psState.renderTargetMask); in BackendSingleSample()
Dbackend_sample.cpp201 …te, state.pfnBlendFunc, vCoverageMask, depthPassMask, state.psState.renderTargetMask, useAlternate… in BackendSampleRate()
203 …tate.blendState, state.pfnBlendFunc, vCoverageMask, depthPassMask, state.psState.renderTargetMask); in BackendSampleRate()
Dstate.h1200 uint8_t renderTargetMask; // Mask of render targets written member
Dapi.cpp1007 uint32_t hotTileEnable = pState->state.psState.renderTargetMask; in SetupPipeline()
1013 uint32_t rtMask = pState->state.psState.renderTargetMask; in SetupPipeline()
/external/mesa3d/src/gallium/drivers/swr/
Dswr_state.cpp1503 psState.renderTargetMask = (1 << ctx->framebuffer.nr_cbufs) - 1; in swr_update_derived()