Searched refs:renderTargetMask (Results 1 – 6 of 6) sorted by relevance
/external/mesa3d/src/gallium/drivers/swr/rasterizer/core/ |
D | backend_impl.h | 714 …NDERTARGETS], simdscalar &coverageMask, simdscalar const &depthPassMask, uint32_t renderTargetMask) 721 while (_BitScanForward(&rt, renderTargetMask)) 723 renderTargetMask &= ~(1 << rt); 780 …simdscalar &coverageMask, simdscalar const &depthPassMask, uint32_t renderTargetMask, bool useAlte… 794 while (_BitScanForward(&rt, renderTargetMask)) 796 renderTargetMask &= ~(1 << rt); 1005 …endState,state.pfnBlendFunc, coverageMask, depthMask, state.psState.renderTargetMask, useAlternate… 1007 …e, &state.blendState, state.pfnBlendFunc, coverageMask, depthMask, state.psState.renderTargetMask);
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D | backend_singlesample.cpp | 186 …te, state.pfnBlendFunc, vCoverageMask, depthPassMask, state.psState.renderTargetMask, useAlternate… in BackendSingleSample() 188 …tate.blendState, state.pfnBlendFunc, vCoverageMask, depthPassMask, state.psState.renderTargetMask); in BackendSingleSample()
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D | backend_sample.cpp | 201 …te, state.pfnBlendFunc, vCoverageMask, depthPassMask, state.psState.renderTargetMask, useAlternate… in BackendSampleRate() 203 …tate.blendState, state.pfnBlendFunc, vCoverageMask, depthPassMask, state.psState.renderTargetMask); in BackendSampleRate()
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D | state.h | 1200 uint8_t renderTargetMask; // Mask of render targets written member
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D | api.cpp | 1007 uint32_t hotTileEnable = pState->state.psState.renderTargetMask; in SetupPipeline() 1013 uint32_t rtMask = pState->state.psState.renderTargetMask; in SetupPipeline()
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/external/mesa3d/src/gallium/drivers/swr/ |
D | swr_state.cpp | 1503 psState.renderTargetMask = (1 << ctx->framebuffer.nr_cbufs) - 1; in swr_update_derived()
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