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Searched refs:render_passes (Results 1 – 2 of 2) sorted by relevance

/external/mesa3d/src/amd/vulkan/
Dradv_meta_blit2d.c269 .renderPass = device->meta_state.blit2d.render_passes[fs_key][dst_layout], in radv_meta_blit2d_normal_dst()
617 state->blit2d.render_passes[j][k], in radv_device_finish_meta_blit2d_state()
708 if (!device->meta_state.blit2d.render_passes[fs_key][dst_layout]) { in blit2d_init_color_pipeline()
740 }, &device->meta_state.alloc, &device->meta_state.blit2d.render_passes[fs_key][dst_layout]); in blit2d_init_color_pipeline()
800 .renderPass = device->meta_state.blit2d.render_passes[fs_key][0], in blit2d_init_color_pipeline()
Dradv_private.h445 VkRenderPass render_passes[NUM_META_FS_KEYS][RADV_META_DST_LAYOUT_COUNT]; member