Searched refs:renderableMask (Results 1 – 1 of 1) sorted by relevance
61 deUint32 renderableMask = 0; in getDefaultEglConfigList() local66 renderableMask = EGL_OPENGL_ES2_BIT; in getDefaultEglConfigList()71 renderableMask = EGL_OPENGL_ES3_BIT_KHR; in getDefaultEglConfigList()76 renderableMask = EGL_OPENGL_ES3_BIT_KHR; in getDefaultEglConfigList()81 renderableMask = EGL_OPENGL_ES3_BIT_KHR; in getDefaultEglConfigList()86 renderableMask = EGL_OPENGL_BIT; in getDefaultEglConfigList()115 bool isRenderable = (renderableBits & renderableMask) == renderableMask; in getDefaultEglConfigList()