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Searched refs:res01 (Results 1 – 7 of 7) sorted by relevance

/external/u-boot/arch/m68k/include/asm/
Dimmap_520x.h105 u8 res01[3]; /* 0x9 - 0x0B */ member
Dimmap_5301x.h166 u8 res01; /* 0x04 */ member
/external/libvpx/libvpx/vpx_dsp/x86/
Dfwd_txfm_impl_sse2.h620 __m128i res00, res01, res02, res03, res04, res05, res06, res07; in FDCT16x16_2D() local
960 res01 = mult_round_shift(&t0, &t1, &k__cospi_p30_p02, in FDCT16x16_2D()
969 overflow = check_epi16_overflow_x4(&res01, &res09, &res15, &res07); in FDCT16x16_2D()
999 transpose_and_output8x8(&res00, &res01, &res02, &res03, &res04, &res05, in FDCT16x16_2D()
/external/llvm/test/CodeGen/X86/
Dmerge-consecutive-loads-512.ll29 …%res01 = shufflevector <2 x double> %val0, <2 x double> %val1, <4 x i32> <i32 0, i32 1, i32 2, i32…
31 …%res = shufflevector <4 x double> %res01, <4 x double> %res23, <8 x i32> <i32 0, i32 1, i32 2, i32…
58 …%res01 = shufflevector <2 x double> %val0, <2 x double> %val1, <4 x i32> <i32 0, i32 1, i32 2, i32…
60 …%res = shufflevector <4 x double> %res01, <4 x double> %res23, <8 x i32> <i32 0, i32 1, i32 2, i32…
Dmerge-consecutive-loads-256.ll290 …%res01 = shufflevector <2 x float> %val0, <2 x float> %val1, <4 x i32> <i32 0, i32 1, i32 2, i32 3>
292 …%res = shufflevector <4 x float> %res01, <4 x float> %res23, <8 x i32> <i32 0, i32 1, i32 2, i32 3…
/external/swiftshader/third_party/llvm-7.0/llvm/test/CodeGen/X86/
Dmerge-consecutive-loads-512.ll29 …%res01 = shufflevector <2 x double> %val0, <2 x double> %val1, <4 x i32> <i32 0, i32 1, i32 2, i32…
31 …%res = shufflevector <4 x double> %res01, <4 x double> %res23, <8 x i32> <i32 0, i32 1, i32 2, i32…
58 …%res01 = shufflevector <2 x double> %val0, <2 x double> %val1, <4 x i32> <i32 0, i32 1, i32 2, i32…
60 …%res = shufflevector <4 x double> %res01, <4 x double> %res23, <8 x i32> <i32 0, i32 1, i32 2, i32…
Dmerge-consecutive-loads-256.ll274 …%res01 = shufflevector <2 x float> %val0, <2 x float> %val1, <4 x i32> <i32 0, i32 1, i32 2, i32 3>
276 …%res = shufflevector <4 x float> %res01, <4 x float> %res23, <8 x i32> <i32 0, i32 1, i32 2, i32 3…