Searched refs:res01 (Results 1 – 7 of 7) sorted by relevance
/external/u-boot/arch/m68k/include/asm/ |
D | immap_520x.h | 105 u8 res01[3]; /* 0x9 - 0x0B */ member
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D | immap_5301x.h | 166 u8 res01; /* 0x04 */ member
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/external/libvpx/libvpx/vpx_dsp/x86/ |
D | fwd_txfm_impl_sse2.h | 620 __m128i res00, res01, res02, res03, res04, res05, res06, res07; in FDCT16x16_2D() local 960 res01 = mult_round_shift(&t0, &t1, &k__cospi_p30_p02, in FDCT16x16_2D() 969 overflow = check_epi16_overflow_x4(&res01, &res09, &res15, &res07); in FDCT16x16_2D() 999 transpose_and_output8x8(&res00, &res01, &res02, &res03, &res04, &res05, in FDCT16x16_2D()
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/external/llvm/test/CodeGen/X86/ |
D | merge-consecutive-loads-512.ll | 29 …%res01 = shufflevector <2 x double> %val0, <2 x double> %val1, <4 x i32> <i32 0, i32 1, i32 2, i32… 31 …%res = shufflevector <4 x double> %res01, <4 x double> %res23, <8 x i32> <i32 0, i32 1, i32 2, i32… 58 …%res01 = shufflevector <2 x double> %val0, <2 x double> %val1, <4 x i32> <i32 0, i32 1, i32 2, i32… 60 …%res = shufflevector <4 x double> %res01, <4 x double> %res23, <8 x i32> <i32 0, i32 1, i32 2, i32…
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D | merge-consecutive-loads-256.ll | 290 …%res01 = shufflevector <2 x float> %val0, <2 x float> %val1, <4 x i32> <i32 0, i32 1, i32 2, i32 3> 292 …%res = shufflevector <4 x float> %res01, <4 x float> %res23, <8 x i32> <i32 0, i32 1, i32 2, i32 3…
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/external/swiftshader/third_party/llvm-7.0/llvm/test/CodeGen/X86/ |
D | merge-consecutive-loads-512.ll | 29 …%res01 = shufflevector <2 x double> %val0, <2 x double> %val1, <4 x i32> <i32 0, i32 1, i32 2, i32… 31 …%res = shufflevector <4 x double> %res01, <4 x double> %res23, <8 x i32> <i32 0, i32 1, i32 2, i32… 58 …%res01 = shufflevector <2 x double> %val0, <2 x double> %val1, <4 x i32> <i32 0, i32 1, i32 2, i32… 60 …%res = shufflevector <4 x double> %res01, <4 x double> %res23, <8 x i32> <i32 0, i32 1, i32 2, i32…
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D | merge-consecutive-loads-256.ll | 274 …%res01 = shufflevector <2 x float> %val0, <2 x float> %val1, <4 x i32> <i32 0, i32 1, i32 2, i32 3> 276 …%res = shufflevector <4 x float> %res01, <4 x float> %res23, <8 x i32> <i32 0, i32 1, i32 2, i32 3…
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