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Searched refs:reserve_explicit_locations (Results 1 – 1 of 1) sorted by relevance

/external/mesa3d/src/compiler/glsl/
Dlinker.cpp3346 reserve_explicit_locations(struct gl_shader_program *prog, in reserve_explicit_locations() function
3503 int slots = reserve_explicit_locations(prog, uniform_map, in check_explicit_uniform_locations()