Searched refs:restartIndex (Results 1 – 7 of 7) sorted by relevance
246 deUint32 restartIndex = m_indexType == INDEX_UNSIGNED_BYTE ? RESTART_INDEX_UNSIGNED_BYTE in init() local251 DE_ASSERT(restartIndex != 0); in init()258 addIndex(restartIndex); in init()260 addIndex(restartIndex); in init()288 addIndex(restartIndex); in init()290 addIndex(restartIndex); in init()324 addIndex(restartIndex); in init()326 addIndex(restartIndex); in init()355 addIndex(restartIndex); in init()357 addIndex(restartIndex); in init()[all …]
244 const GLuint restartIndex = in vbo_get_minmax_index() local271 if (ui_indices[i] != restartIndex) { in vbo_get_minmax_index()299 if (us_indices[i] != restartIndex) { in vbo_get_minmax_index()321 if (ub_indices[i] != restartIndex) { in vbo_get_minmax_index()
359 deUint32 restartIndex; member363 , restartIndex (0xFFFFFFFFul) in RestartState()
95 bool isRestartIndex (size_t elementNdx, deUint32 restartIndex) const;
1725 bool PrimitiveList::isRestartIndex (size_t elementNdx, deUint32 restartIndex) const in isRestartIndex()1729 return readIndexArray(m_indexType, m_indices, elementNdx) == restartIndex; in isRestartIndex()1731 return elementNdx == (size_t)restartIndex; in isRestartIndex()1784 …tart.enabled && command.primitives.isRestartIndex(elementNdx, command.state.restart.restartIndex))) in drawInstanced()
998 unsigned int restartIndex; in setUpVertexAttributeArrays() local1001 restartIndex = nIndices; in setUpVertexAttributeArrays()1005 restartIndex = 0xFFFFFFFF; in setUpVertexAttributeArrays()1031 restartIndex; in setUpVertexAttributeArrays()1053 gl.primitiveRestartIndex(restartIndex); in setUpVertexAttributeArrays()
4358 state.restart.restartIndex = getFixedRestartIndex(indexType); in drawWithReference()4364 state.restart.restartIndex = m_primitiveRestartIndex; in drawWithReference()