Searched refs:rgbIdx (Results 1 – 2 of 2) sorted by relevance
29 for (int rgbIdx = 0; rgbIdx < 3; rgbIdx++) { in load_gamut() local30 float sum = xyz.vals[rgbIdx][0] + xyz.vals[rgbIdx][1] + xyz.vals[rgbIdx][2]; in load_gamut()31 rgb[rgbIdx].fX = xyz.vals[rgbIdx][0] / sum; in load_gamut()32 rgb[rgbIdx].fY = xyz.vals[rgbIdx][1] / sum; in load_gamut()