Searched refs:roundDown (Results 1 – 4 of 4) sorted by relevance
860 boolean roundDown = RoundingUtils.getRoundingDirection((trailingDigit % 2) == 0, in roundToMagnitude()875 if (!roundDown) { in roundToMagnitude()
858 boolean roundDown = RoundingUtils.getRoundingDirection((trailingDigit % 2) == 0, in roundToMagnitude()873 if (!roundDown) { in roundToMagnitude()
711 bool roundDown = roundingutils::getRoundingDirection((trailingDigit % 2) == 0, in roundToMagnitude() local729 if (!roundDown) { in roundToMagnitude()
370 …const glw::GLint roundDown = StateQueryUtil::roundGLfloatToNearestIntegerHalfDown<glw::GLint>(bbox… in verifyState() local376 if (roundDown == roundUp) in verifyState()377 builder << roundDown; in verifyState()379 builder << "{" << roundDown << ", " << roundUp << "}"; in verifyState()419 …const glw::GLint64 roundDown = StateQueryUtil::roundGLfloatToNearestIntegerHalfDown<glw::GLint64>(… in verifyState() local425 if (roundDown == roundUp) in verifyState()426 builder << roundDown; in verifyState()428 builder << "{" << roundDown << ", " << roundUp << "}"; in verifyState()