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Searched refs:rteRounding (Results 1 – 1 of 1) sorted by relevance

/external/deqp/external/vulkancts/modules/vulkan/spirv_assembly/
DvktSpvAsmFloatControlsTests.cpp2319 bool rteRounding = (behaviorFlags & B_RTE_ROUNDING) != 0; in setupVulkanFeatures() local
2321 if (rteRounding || rtzRounding) in setupVulkanFeatures()
2326 floatControls.shaderRoundingModeRTEFloat16 = rteRounding; in setupVulkanFeatures()
2330 floatControls.shaderRoundingModeRTEFloat32 = rteRounding; in setupVulkanFeatures()
2334 floatControls.shaderRoundingModeRTEFloat64 = rteRounding; in setupVulkanFeatures()