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Searched refs:rubyCount (Results 1 – 5 of 5) sorted by relevance

/external/replicaisland/src/com/replica/replicaisland/
DInventoryComponent.java61 public int rubyCount; field in InventoryComponent.UpdateRecord
70 rubyCount = 0; in reset()
76 rubyCount += other.rubyCount; in add()
DAnimationComponent.java176 final int rubyCount = inventory.rubyCount; in update() local
177 if (rubyCount != mLastRubyCount) { in update()
178 mLastRubyCount = rubyCount; in update()
179 switch (rubyCount) { in update()
DPlayerComponent.java253 if (inventory.rubyCount >= MAX_GEMS_PER_LEVEL) { in update()
352 if (inventory.rubyCount == 1) { in stateMove()
354 } else if (inventory.rubyCount == 2) { in stateMove()
DHudSystem.java226 mRubyDigitsChanged = (mRubyCount != newInventory.rubyCount); in updateInventory()
229 mRubyCount = newInventory.rubyCount; in updateInventory()
DGameObjectFactory.java4451 addRuby.rubyCount = 1;