Searched refs:sDepth (Results 1 – 2 of 2) sorted by relevance
194 int sDepth = source->getDepth(); in GenerateMipSubLevels() local204 float d = (float)sDepth / (float)dDepth; in GenerateMipSubLevels()
647 int sDepth = source->getDepth(); in stretchCube() local652 if((sWidth == 0) || (sHeight == 0) || (sDepth == 0) || in stretchCube()658 bool scaling = (sWidth != dWidth) || (sHeight != dHeight) || (sDepth != dDepth); in stretchCube()