Home
last modified time | relevance | path

Searched refs:sRGBtoLinear12_16 (Results 1 – 6 of 6) sorted by relevance

/external/swiftshader/src/Shader/
DConstants.hpp75 unsigned short sRGBtoLinear12_16[4096]; member
DConstants.cpp283sRGBtoLinear12_16[i] = (unsigned short)(clamp(sw::sRGBtoLinear((float)i / 0x0FFF) * 0xFFFF + 0.5f,… in Constants()
DPixelRoutine.cpp2661 Pointer<Byte> LUT = constants + OFFSET(Constants,sRGBtoLinear12_16); in sRGBtoLinear16_12_16()
/external/swiftshader/src/Pipeline/
DConstants.hpp75 unsigned short sRGBtoLinear12_16[4096]; member
DConstants.cpp283sRGBtoLinear12_16[i] = (unsigned short)(clamp(sw::sRGBtoLinear((float)i / 0x0FFF) * 0xFFFF + 0.5f,… in Constants()
DPixelRoutine.cpp2421 Pointer<Byte> LUT = constants + OFFSET(Constants,sRGBtoLinear12_16); in sRGBtoLinear16_12_16()