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Searched refs:sRGBtoLinear6_16 (Results 1 – 6 of 6) sorted by relevance

/external/swiftshader/src/Shader/
DConstants.hpp71 unsigned short sRGBtoLinear6_16[64]; member
DConstants.cpp272 sRGBtoLinear6_16[i] = (unsigned short)(sw::sRGBtoLinear((float)i / 0x3F) * 0xFFFF + 0.5f); in Constants()
DSamplerCore.cpp2549 Pointer<Byte> LUT = Pointer<Byte>(constants + OFFSET(Constants,sRGBtoLinear6_16)); in sRGBtoLinear16_6_16()
/external/swiftshader/src/Pipeline/
DConstants.hpp71 unsigned short sRGBtoLinear6_16[64]; member
DConstants.cpp272 sRGBtoLinear6_16[i] = (unsigned short)(sw::sRGBtoLinear((float)i / 0x3F) * 0xFFFF + 0.5f); in Constants()
DSamplerCore.cpp2407 Pointer<Byte> LUT = Pointer<Byte>(constants + OFFSET(Constants,sRGBtoLinear6_16)); in sRGBtoLinear16_6_16()