Searched refs:s_c (Results 1 – 2 of 2) sorted by relevance
234 for (int64 s_c = 0; s_c < shard_cols; ++s_c) { in operator ()() local235 const int64 shard_base = shard_stride * (s_r * shard_cols + s_c); in operator ()()325 for (int64 s_c = 0; s_c < shard_cols; ++s_c) { in operator ()() local326 const int64 col_offset = s_c == 0 ? 0 : 1; in operator ()()328 const int64 f_c_start = s_c * tile_stride_cols; in operator ()()330 const int64 shard_base = shard_stride * (s_r * shard_cols + s_c); in operator ()()
195 for script, constraints in sorted (constraints.items (), key=lambda s_c: script_order[s_c[0]]):