Searched refs:s_constInMat3x4 (Results 1 – 2 of 2) sorted by relevance
/external/deqp/modules/gles3/functional/ |
D | es3fShaderMatrixTests.cpp | 172 static const float s_constInMat3x4[2][12] = variable 506 …ntext& evalCtx, int inputNdx) { DE_UNREF(evalCtx); return tcu::Mat3x4(s_constInMat3x4[inputNdx]); } in getInputValue() 1543 case TYPE_FLOAT_MAT3X4: writeMatrixConstructor<3, 4>(op, Mat3x4(s_constInMat3x4[inNdx])); break; in init() 1758 case TYPE_FLOAT_MAT3X4: gl.uniformMatrix3x4fv(loc, 1, GL_TRUE, s_constInMat3x4[inNdx]); break; in setupUniforms()
|
/external/deqp/external/vulkancts/modules/vulkan/shaderrender/ |
D | vktShaderRenderMatrixTests.cpp | 167 static const float s_constInMat3x4[2][12] = variable 501 …ntext& evalCtx, int inputNdx) { DE_UNREF(evalCtx); return tcu::Mat3x4(s_constInMat3x4[inputNdx]); } in getInputValue() 1595 …case TYPE_FLOAT_MAT3X4: addMatrixUniform(uniformBinding, in.dataType, s_constInMat3x4[inNdx]); bre… in setupUniforms() 1810 case TYPE_FLOAT_MAT3X4: writeMatrixConstructor<3, 4>(op, Mat3x4(s_constInMat3x4[inNdx])); break; in setupShader()
|