Searched refs:s_fragmentShaderSrc (Results 1 – 3 of 3) sorted by relevance
65 static const char* s_fragmentShaderSrc = variable156 … (m_context.getRenderContext(), glu::makeVtxFragSources(s_vertexShaderSrc, s_fragmentShaderSrc)); in iterate()306 … (m_context.getRenderContext(), glu::makeVtxFragSources(s_vertexShaderSrc, s_fragmentShaderSrc)); in iterate()
107 static const char* const s_fragmentShaderSrc = GLSL( variable120 << FragmentSource(s_fragmentShaderSrc) in getSources()
98 static const char* const s_fragmentShaderSrc = GLSL100_SRC( variable1014 SHADERTYPE_FRAGMENT, s_fragmentShaderSrc); in testDeleteUsed()