Searched refs:s_input_node_data_buffer (Results 1 – 1 of 1) sorted by relevance
58 static struct NodeDataFloat s_input_node_data_buffer[MAX_INPUTS]; variable69 if (s_input_node_data_buffer[i].max_buf_byte_size == 0) { in GetInputNodeCount()91 &s_input_node_data_buffer[port]; in SetInputTensorDef()250 if (s_input_node_data_buffer[port].max_buf_byte_size != 0) { in hexagon_controller_AllocateInputNodeDataBuffers()254 s_input_node_data_buffer[port].max_buf_byte_size = input_buf_byte_size; in hexagon_controller_AllocateInputNodeDataBuffers()255 posix_memalign((void**)&s_input_node_data_buffer[port].byte_array_data, 128, in hexagon_controller_AllocateInputNodeDataBuffers()309 &s_input_node_data_buffer[port]; in hexagon_controller_ReleaseInputNodeDataBuffersWithPort()350 struct NodeDataFloat* input_node_data_buffer = &s_input_node_data_buffer[0]; in hexagon_controller_CopyByteNodeData()424 return &s_input_node_data_buffer[port]; in hexagon_controller_GetInputNodeDataBuffer()