Searched refs:s_rand (Results 1 – 1 of 1) sorted by relevance
78 static GLuint s_rand = s_rand_start; variable86 const GLuint rand = s_rand++; in GetRandUint()88 if (s_rand_max <= s_rand) in GetRandUint()90 s_rand = s_rand_start; in GetRandUint()22840 const GLuint gen_start = Utils::s_rand; in test()22845 Utils::s_rand = gen_start; in test()24168 const GLuint gen_start = Utils::s_rand; in test()24176 Utils::s_rand = gen_start; in test()24571 const GLuint rand_start = Utils::s_rand; in test()24574 Utils::s_rand = rand_start; in test()