Searched refs:s_typebitMap (Results 1 – 1 of 1) sorted by relevance
555 static const deUint32 s_typebitMap[] = in getGLShaderTypeBit() local564 DE_STATIC_ASSERT(DE_LENGTH_OF_ARRAY(s_typebitMap) == SHADERTYPE_LAST); in getGLShaderTypeBit()565 DE_ASSERT(de::inBounds<int>(shaderType, 0, DE_LENGTH_OF_ARRAY(s_typebitMap))); in getGLShaderTypeBit()566 return s_typebitMap[shaderType]; in getGLShaderTypeBit()