D | tcuTexture.cpp | 1985 Vec4 ConstPixelBufferAccess::sample2D (const Sampler& sampler, Sampler::FilterMode filter, float s,… in sample2D() function in tcu::ConstPixelBufferAccess 2436 return faceAccess.sample2D(clampingSampler, Sampler::NEAREST, s, t, depth); in sampleCubeSeamlessNearest()
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