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Searched refs:sample4 (Results 1 – 17 of 17) sorted by relevance

/external/skqp/src/codec/
DSkSwizzler.cpp48 static void sample4(void* dst, const uint8_t* src, int width, int bpp, int deltaSrc, int offset, in sample4() function
792 proc = &sample4; in MakeSimple()
1000 proc = &SkipLeading8888ZerosThen<sample4>; in Make()
1003 proc = &sample4; in Make()
1086 proc = &SkipLeading8888ZerosThen<sample4>; in Make()
1089 proc = &sample4; in Make()
/external/deqp/framework/opengl/simplereference/
DsglrReferenceContext.hpp160 …void sample4 (tcu::Vec4 output[4], const float packetTexcoords[4], float lodBias = 0.0f) …
186 …void sample4 (tcu::Vec4 output[4], const tcu::Vec2 packetTexcoords[4], float lodBias = 0.…
211 …void sample4 (tcu::Vec4 output[4], const tcu::Vec3 packetTexcoords[4], float lodBias = 0.…
237 …void sample4 (tcu::Vec4 output[4], const tcu::Vec3 packetTexcoords[4], float lodBias = 0.…
263 …void sample4 (tcu::Vec4 output[4], const tcu::Vec3 packetTexcoords[4], float lodBias = 0.…
289 …void sample4 (tcu::Vec4 output[4], const tcu::Vec4 packetTexcoords[4], float lodBias = 0…
DsglrReferenceContext.cpp4786 void Texture1D::sample4 (tcu::Vec4 output[4], const float packetTexcoords[4], float lodBias) const in sample4() function in sglr::rc::Texture1D
4905 void Texture2D::sample4 (tcu::Vec4 output[4], const tcu::Vec2 packetTexcoords[4], float lodBias) co… in sample4() function in sglr::rc::Texture2D
5023 void TextureCube::sample4 (tcu::Vec4 output[4], const tcu::Vec3 packetTexcoords[4], float lodBias) … in sample4() function in sglr::rc::TextureCube
5138 void Texture2DArray::sample4 (tcu::Vec4 output[4], const tcu::Vec3 packetTexcoords[4], float lodBia… in sample4() function in sglr::rc::Texture2DArray
5244 void TextureCubeArray::sample4 (tcu::Vec4 output[4], const tcu::Vec4 packetTexcoords[4], float lodB… in sample4() function in sglr::rc::TextureCubeArray
5347 void Texture3D::sample4 (tcu::Vec4 output[4], const tcu::Vec3 packetTexcoords[4], float lodBias) co… in sample4() function in sglr::rc::Texture3D
/external/skia/src/codec/
DSkSwizzler.cpp48 static void sample4(void* dst, const uint8_t* src, int width, int bpp, int deltaSrc, int offset, in sample4() function
792 proc = &sample4; in MakeSimple()
1000 proc = &SkipLeading8888ZerosThen<sample4>; in Make()
1003 proc = &sample4; in Make()
1086 proc = &SkipLeading8888ZerosThen<sample4>; in Make()
1089 proc = &sample4; in Make()
/external/googletest/
DBUILD.bazel129 "googletest/samples/sample4.cc",
136 "googletest/samples/sample4.h",
/external/google-breakpad/src/testing/gtest/
DMakefile.am228 samples/sample4.cc \
229 samples/sample4.h
DCMakeLists.txt86 cxx_executable(sample4_unittest samples gtest_main samples/sample4.cc)
/external/deqp/modules/gles3/functional/
Des3fFboTestUtil.cpp400 tex->sample4(tmpColors, texCoords); in shadeFragments()
543 tex->sample4(colors, texCoords); in shadeFragments()
651 tex->sample4(colors, texCoords); in shadeFragments()
759 tex->sample4(colors, texCoords); in shadeFragments()
Des3fTextureUnitTests.cpp666 … case GL_TEXTURE_2D: m_uniforms[4*unitNdx].sampler.tex2D->sample4(texSamples, coords2D); break; in shadeFragments()
667 …case GL_TEXTURE_CUBE_MAP: m_uniforms[4*unitNdx].sampler.texCube->sample4(texSamples, coords3D); b… in shadeFragments()
668 …case GL_TEXTURE_2D_ARRAY: m_uniforms[4*unitNdx].sampler.tex2DArray->sample4(texSamples, coords3D);… in shadeFragments()
669 … case GL_TEXTURE_3D: m_uniforms[4*unitNdx].sampler.tex3D->sample4(texSamples, coords3D); break; in shadeFragments()
/external/deqp/modules/gles31/functional/
Des31fFboTestUtil.cpp243 tex->sample4(tmpColors, texCoords); in shadeFragments()
403 tex->sample4(colors, texCoords); in shadeFragments()
/external/deqp/modules/gles2/functional/
Des2fTextureUnitTests.cpp501 m_uniforms[2*unitNdx].sampler.tex2D->sample4(texSamples, transformedTexCoords); in shadeFragments()
517 m_uniforms[2*unitNdx].sampler.texCube->sample4(texSamples, transformedTexCoords); in shadeFragments()
Des2fTextureSpecificationTests.cpp223 m_uniforms[0].sampler.tex2D->sample4(colors, texCoords); in shadeFragments()
319 m_uniforms[0].sampler.texCube->sample4(colors, texCoords); in shadeFragments()
/external/googletest/googletest/
DMakefile.am256 samples_sample4_unittest_SOURCES = samples/sample4_unittest.cc samples/sample4.cc
DCMakeLists.txt157 cxx_executable(sample4_unittest samples gtest_main samples/sample4.cc)
/external/libaom/libaom/third_party/googletest/src/googletest/
DCMakeLists.txt122 cxx_executable(sample4_unittest samples gtest_main samples/sample4.cc)
/external/python/cpython3/Lib/test/
Dtest_csv.py949 sample4 = '''\ variable in TestSniffer
1022 dialect = sniffer.sniff(self.sample4)
/external/python/cpython2/Lib/test/
Dtest_csv.py999 sample4 = '''\ variable in TestSniffer
1071 dialect = sniffer.sniff(self.sample4)