/external/skqp/src/codec/ |
D | SkSwizzler.cpp | 48 static void sample4(void* dst, const uint8_t* src, int width, int bpp, int deltaSrc, int offset, in sample4() function 792 proc = &sample4; in MakeSimple() 1000 proc = &SkipLeading8888ZerosThen<sample4>; in Make() 1003 proc = &sample4; in Make() 1086 proc = &SkipLeading8888ZerosThen<sample4>; in Make() 1089 proc = &sample4; in Make()
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/external/deqp/framework/opengl/simplereference/ |
D | sglrReferenceContext.hpp | 160 …void sample4 (tcu::Vec4 output[4], const float packetTexcoords[4], float lodBias = 0.0f) … 186 …void sample4 (tcu::Vec4 output[4], const tcu::Vec2 packetTexcoords[4], float lodBias = 0.… 211 …void sample4 (tcu::Vec4 output[4], const tcu::Vec3 packetTexcoords[4], float lodBias = 0.… 237 …void sample4 (tcu::Vec4 output[4], const tcu::Vec3 packetTexcoords[4], float lodBias = 0.… 263 …void sample4 (tcu::Vec4 output[4], const tcu::Vec3 packetTexcoords[4], float lodBias = 0.… 289 …void sample4 (tcu::Vec4 output[4], const tcu::Vec4 packetTexcoords[4], float lodBias = 0…
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D | sglrReferenceContext.cpp | 4786 void Texture1D::sample4 (tcu::Vec4 output[4], const float packetTexcoords[4], float lodBias) const in sample4() function in sglr::rc::Texture1D 4905 void Texture2D::sample4 (tcu::Vec4 output[4], const tcu::Vec2 packetTexcoords[4], float lodBias) co… in sample4() function in sglr::rc::Texture2D 5023 void TextureCube::sample4 (tcu::Vec4 output[4], const tcu::Vec3 packetTexcoords[4], float lodBias) … in sample4() function in sglr::rc::TextureCube 5138 void Texture2DArray::sample4 (tcu::Vec4 output[4], const tcu::Vec3 packetTexcoords[4], float lodBia… in sample4() function in sglr::rc::Texture2DArray 5244 void TextureCubeArray::sample4 (tcu::Vec4 output[4], const tcu::Vec4 packetTexcoords[4], float lodB… in sample4() function in sglr::rc::TextureCubeArray 5347 void Texture3D::sample4 (tcu::Vec4 output[4], const tcu::Vec3 packetTexcoords[4], float lodBias) co… in sample4() function in sglr::rc::Texture3D
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/external/skia/src/codec/ |
D | SkSwizzler.cpp | 48 static void sample4(void* dst, const uint8_t* src, int width, int bpp, int deltaSrc, int offset, in sample4() function 792 proc = &sample4; in MakeSimple() 1000 proc = &SkipLeading8888ZerosThen<sample4>; in Make() 1003 proc = &sample4; in Make() 1086 proc = &SkipLeading8888ZerosThen<sample4>; in Make() 1089 proc = &sample4; in Make()
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/external/googletest/ |
D | BUILD.bazel | 129 "googletest/samples/sample4.cc", 136 "googletest/samples/sample4.h",
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/external/google-breakpad/src/testing/gtest/ |
D | Makefile.am | 228 samples/sample4.cc \ 229 samples/sample4.h
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D | CMakeLists.txt | 86 cxx_executable(sample4_unittest samples gtest_main samples/sample4.cc)
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/external/deqp/modules/gles3/functional/ |
D | es3fFboTestUtil.cpp | 400 tex->sample4(tmpColors, texCoords); in shadeFragments() 543 tex->sample4(colors, texCoords); in shadeFragments() 651 tex->sample4(colors, texCoords); in shadeFragments() 759 tex->sample4(colors, texCoords); in shadeFragments()
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D | es3fTextureUnitTests.cpp | 666 … case GL_TEXTURE_2D: m_uniforms[4*unitNdx].sampler.tex2D->sample4(texSamples, coords2D); break; in shadeFragments() 667 …case GL_TEXTURE_CUBE_MAP: m_uniforms[4*unitNdx].sampler.texCube->sample4(texSamples, coords3D); b… in shadeFragments() 668 …case GL_TEXTURE_2D_ARRAY: m_uniforms[4*unitNdx].sampler.tex2DArray->sample4(texSamples, coords3D);… in shadeFragments() 669 … case GL_TEXTURE_3D: m_uniforms[4*unitNdx].sampler.tex3D->sample4(texSamples, coords3D); break; in shadeFragments()
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/external/deqp/modules/gles31/functional/ |
D | es31fFboTestUtil.cpp | 243 tex->sample4(tmpColors, texCoords); in shadeFragments() 403 tex->sample4(colors, texCoords); in shadeFragments()
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/external/deqp/modules/gles2/functional/ |
D | es2fTextureUnitTests.cpp | 501 m_uniforms[2*unitNdx].sampler.tex2D->sample4(texSamples, transformedTexCoords); in shadeFragments() 517 m_uniforms[2*unitNdx].sampler.texCube->sample4(texSamples, transformedTexCoords); in shadeFragments()
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D | es2fTextureSpecificationTests.cpp | 223 m_uniforms[0].sampler.tex2D->sample4(colors, texCoords); in shadeFragments() 319 m_uniforms[0].sampler.texCube->sample4(colors, texCoords); in shadeFragments()
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/external/googletest/googletest/ |
D | Makefile.am | 256 samples_sample4_unittest_SOURCES = samples/sample4_unittest.cc samples/sample4.cc
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D | CMakeLists.txt | 157 cxx_executable(sample4_unittest samples gtest_main samples/sample4.cc)
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/external/libaom/libaom/third_party/googletest/src/googletest/ |
D | CMakeLists.txt | 122 cxx_executable(sample4_unittest samples gtest_main samples/sample4.cc)
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/external/python/cpython3/Lib/test/ |
D | test_csv.py | 949 sample4 = '''\ variable in TestSniffer 1022 dialect = sniffer.sniff(self.sample4)
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/external/python/cpython2/Lib/test/ |
D | test_csv.py | 999 sample4 = '''\ variable in TestSniffer 1071 dialect = sniffer.sniff(self.sample4)
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