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Searched refs:sample_shading_enable (Results 1 – 2 of 2) sorted by relevance

/external/mesa3d/src/intel/vulkan/
Danv_pipeline.c186 NIR_PASS_V(nir, nir_lower_wpos_center, pipeline->sample_shading_enable); in anv_shader_compile_to_nir()
1298 pipeline->sample_shading_enable = pCreateInfo->pMultisampleState && in anv_pipeline_init()
Danv_private.h2154 bool sample_shading_enable; member