Searched refs:sampler2D (Results 1 – 25 of 208) sorted by relevance
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/external/deqp-deps/glslang/Test/ |
D | vulkan.frag | 14 sampler2D(t2d); // ERROR, need 2 args 15 sampler2D(s, s); // ERROR, wrong type 16 sampler2D(i, i); // ERROR, wrong type 17 sampler2D(t2d, i); // ERROR, wrong type 18 sampler2D(t2d, t2d); // ERROR, wrong type 19 sampler2D(t2d, sA); // ERROR, wrong type 22 sampler2D(i2d, s); // ERROR, image instead of texture 23 sampler2D(t3d[1], s); // ERROR, 3D not 2D 24 sampler2D(t2d, sShadow); 28 sampler2D s2D = sampler2D(t2d, s); // ERROR, no sampler constructor [all …]
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D | precision.vert | 5 uniform sampler2D s2D; 10 precision highp sampler2D; 16 uniform sampler2D s2Dhigh;
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D | spv.430.vert | 30 layout(binding = 4) uniform sampler2D sampb1; 31 layout(binding = 5) uniform sampler2D sampb2[10]; 32 layout(binding = 31) uniform sampler2D sampb4;
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D | precision.frag | 13 uniform lowp sampler2D samplerLow; 14 uniform mediump sampler2D samplerMed; 15 uniform highp sampler2D samplerHigh;
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D | spv.targetOpenGL.vert | 5 layout(location = 4, binding = 1) uniform sampler2D s1; 6 layout(binding = 2) uniform sampler2D s2;
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D | 100.frag | 66 sampler2D glob2D; // ERROR 67 void f11(sampler2D p2d) 69 sampler2D v2D; // ERROR 71 varying sampler2D vary2D; // ERROR 143 uniform sampler2D s2Dg;
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D | spv.functionNestedOpaque.vert | 4 sampler2D s; 7 void foo(sampler2D t)
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D | 420.vert | 72 layout(binding = 4) uniform sampler2D sampb1; 73 layout(binding = 5) uniform sampler2D sampb2[10]; 74 layout(binding = 80) uniform sampler2D sampb3; // ERROR, binding too big 75 layout(binding = 31) uniform sampler2D sampb4; 76 layout(binding = 79) uniform sampler2D sampb5[2]; // ERROR, binding too big
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D | spv.130.frag | 20 uniform sampler2D samp2D; 64 uniform layout(binding=0) sampler2D bounds; 79 uniform sampler2D s2D;
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D | glspv.frag | 16 uniform sampler2D s1; // ERROR, no binding 17 layout(location = 3) uniform sampler2D s2; // ERROR, no binding
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D | spv.precisionNonESSamp.frag | 3 precision lowp sampler2D; 7 uniform lowp sampler2D s;
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D | hlsl.flattenOpaque.frag | 2 sampler2D s2D; 6 sampler2D s2D;
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D | 300.frag | 3 uniform sampler2D s2D; 31 in sampler2D bads; // ERROR 36 sampler2D s; 51 uniform sampler2D arrayedSampler[5];
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D | spv.separate.frag | 14 color = texture(sampler2D(t2d, s), vec2(0.5)); 16 color += texture(sampler2D(t2d, s), vec2(0.5)); 55 sampler2D (tex2D, s);
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/external/deqp-deps/glslang/Test/baseResults/ |
D | vulkan.frag.out | 9 ERROR: 0:14: 'sampler2D' : sampler-constructor requires two arguments 10 ERROR: 0:15: 'sampler2D' : sampler-constructor first argument must be a scalar textureXXX type 11 ERROR: 0:16: 'sampler2D' : sampler-constructor first argument must be a scalar textureXXX type 12 ERROR: 0:17: 'sampler2D' : sampler-constructor second argument must be a scalar type 'sampler' 13 ERROR: 0:18: 'sampler2D' : sampler-constructor second argument must be a scalar type 'sampler' 14 ERROR: 0:19: 'sampler2D' : sampler-constructor second argument must be a scalar type 'sampler' 16 ERROR: 0:22: 'sampler2D' : sampler-constructor first argument must be a scalar textureXXX type 17 ERROR: 0:23: 'sampler2D' : sampler-constructor first argument must match type and dimensionality of… 18 ERROR: 0:28: 'sampler2D' : sampler/image types can only be used in uniform variables or function pa… 50 …ts that takes a left-hand operand of type ' temp sampler2D' and a right operand of type ' temp sam…
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D | precision.vert.out | 17 0:20 's2D' ( uniform lowp sampler2D) 24 0:21 's2Dhigh' ( uniform highp sampler2D) 42 0:? 's2D' ( uniform lowp sampler2D) 48 0:? 's2Dhigh' ( uniform highp sampler2D) 65 0:20 's2D' ( uniform lowp sampler2D) 72 0:21 's2Dhigh' ( uniform highp sampler2D) 90 0:? 's2D' ( uniform lowp sampler2D) 96 0:? 's2Dhigh' ( uniform highp sampler2D)
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D | invalidSwizzle.vert.out | 2 ERROR: 0:7: 'rr' : does not apply to this type: uniform sampler2D 3 ERROR: 0:7: '=' : cannot convert from ' uniform sampler2D' to ' temp 2-component vector of float' 17 0:? 's' ( uniform sampler2D) 35 0:? 's' ( uniform sampler2D)
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D | precision.frag.out | 103 0:67 'samplerLow' ( uniform lowp sampler2D) 108 0:68 'samplerMed' ( uniform mediump sampler2D) 113 0:69 'samplerHigh' ( uniform highp sampler2D) 120 0:? 'samplerLow' ( uniform lowp sampler2D) 121 0:? 'samplerMed' ( uniform mediump sampler2D) 122 0:? 'samplerHigh' ( uniform highp sampler2D) 210 0:67 'samplerLow' ( uniform lowp sampler2D) 215 0:68 'samplerMed' ( uniform mediump sampler2D) 220 0:69 'samplerHigh' ( uniform highp sampler2D) 227 0:? 'samplerLow' ( uniform lowp sampler2D) [all …]
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D | 300.frag.out | 5 ERROR: 0:31: 'sampler2D' : sampler/image types can only be used in uniform variables or function pa… 36 …es a left-hand operand of type ' global lowp sampler2D' and a right operand of type ' global lowp … 60 0:57 's2D' ( uniform lowp sampler2D) 90 0:62 direct index ( temp lowp sampler2D) 91 0:62 'arrayedSampler' ( uniform 5-element array of lowp sampler2D) 108 0:64 's2D' ( uniform lowp sampler2D) 137 0:68 's2D' ( uniform lowp sampler2D) 145 0:69 indirect index ( temp lowp sampler2D) 146 0:69 'arrayedSampler' ( uniform 5-element array of lowp sampler2D) 256 0:117 'inSt2' ( in structure{ global mediump int i, global lowp sampler2D s}) [all …]
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D | conditionalDiscard.frag.out | 11 0:8 'tex' ( uniform sampler2D) 28 0:? 'tex' ( uniform sampler2D) 44 0:8 'tex' ( uniform sampler2D) 61 0:? 'tex' ( uniform sampler2D)
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D | hlsl.sample.dx9.vert.out | 18 0:16 'g_sam' (layout( binding=0) uniform sampler2D) 36 0:17 'g_sam2D' (layout( binding=1) uniform sampler2D) 73 0:? 'g_sam' (layout( binding=0) uniform sampler2D) 74 0:? 'g_sam2D' (layout( binding=1) uniform sampler2D) 97 0:16 'g_sam' (layout( binding=0) uniform sampler2D) 115 0:17 'g_sam2D' (layout( binding=1) uniform sampler2D) 152 0:? 'g_sam' (layout( binding=0) uniform sampler2D) 153 0:? 'g_sam2D' (layout( binding=1) uniform sampler2D)
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D | pointCoord.frag.out | 18 0:10 'sampler' ( uniform lowp sampler2D) 32 0:? 'sampler' ( uniform lowp sampler2D) 54 0:10 'sampler' ( uniform lowp sampler2D) 68 0:? 'sampler' ( uniform lowp sampler2D)
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D | texture.frag.out | 94 0:35 'texSampler2D' ( uniform sampler2D) 99 0:36 'texSampler2D' ( uniform sampler2D) 105 0:37 'texSampler2D' ( uniform sampler2D) 110 0:38 'texSampler2D' ( uniform sampler2D) 204 0:60 'texSampler2D' ( uniform sampler2D) 220 0:66 'texSampler2D' ( uniform sampler2D) 227 0:67 'texSampler2D' ( uniform sampler2D) 236 0:68 'texSampler2D' ( uniform sampler2D) 246 0:69 'texSampler2D' ( uniform sampler2D) 272 0:? 'texSampler2D' ( uniform sampler2D) [all …]
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D | hlsl.sample.dx9.frag.out | 20 0:20 'g_sam' (layout( binding=0) uniform sampler2D) 33 0:22 'g_sam2D' (layout( binding=2) uniform sampler2D) 56 0:26 'g_sam' (layout( binding=0) uniform sampler2D) 92 0:28 'g_sam2D' (layout( binding=2) uniform sampler2D) 181 0:? 'g_sam' (layout( binding=0) uniform sampler2D) 183 0:? 'g_sam2D' (layout( binding=2) uniform sampler2D) 211 0:20 'g_sam' (layout( binding=0) uniform sampler2D) 224 0:22 'g_sam2D' (layout( binding=2) uniform sampler2D) 247 0:26 'g_sam' (layout( binding=0) uniform sampler2D) 283 0:28 'g_sam2D' (layout( binding=2) uniform sampler2D) [all …]
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D | test.frag.out | 17 0:17 'texSampler2D' ( uniform sampler2D) 49 0:? 'texSampler2D' ( uniform sampler2D) 76 0:17 'texSampler2D' ( uniform sampler2D) 108 0:? 'texSampler2D' ( uniform sampler2D)
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