Searched refs:sampler2DArrayShadow (Results 1 – 25 of 33) sorted by relevance
12
/external/deqp-deps/glslang/Test/baseResults/ |
D | precision.vert.out | 31 0:22 's2dAS' ( uniform mediump sampler2DArrayShadow) 45 0:? 's2dASbad' ( uniform mediump sampler2DArrayShadow) 46 0:? 's2dAS' ( uniform mediump sampler2DArrayShadow) 79 0:22 's2dAS' ( uniform mediump sampler2DArrayShadow) 93 0:? 's2dASbad' ( uniform mediump sampler2DArrayShadow) 94 0:? 's2dAS' ( uniform mediump sampler2DArrayShadow)
|
D | versionsClean.frag.out | 22 0:? 'bar' ( uniform highp sampler2DArrayShadow) 43 0:? 'bar' ( uniform highp sampler2DArrayShadow)
|
D | newTexture.frag.out | 95 0:48 's2DArrayShadow' ( uniform sampler2DArrayShadow) 240 0:? 's2DArrayShadow' ( uniform sampler2DArrayShadow) 357 0:48 's2DArrayShadow' ( uniform sampler2DArrayShadow) 502 0:? 's2DArrayShadow' ( uniform sampler2DArrayShadow)
|
D | 430.vert.out | 196 0:218 'samp2DAs' ( uniform sampler2DArrayShadow) 259 0:? 'samp2DAs' ( uniform sampler2DArrayShadow) 334 0:? 'samp2DAs' ( uniform sampler2DArrayShadow)
|
D | 300.vert.out | 196 0:122 's2DAS' ( uniform lowp sampler2DArrayShadow) 336 0:? 's2DAS' ( uniform lowp sampler2DArrayShadow) 496 0:? 's2DAS' ( uniform lowp sampler2DArrayShadow)
|
/external/deqp-deps/glslang/Test/ |
D | precision.vert | 8 uniform sampler2DArrayShadow s2dASbad; // ERROR, no default precision 11 precision mediump sampler2DArrayShadow; 13 uniform sampler2DArrayShadow s2dAS;
|
D | 300.vert | 110 precision lowp sampler2DArrayShadow; 115 uniform sampler2DArrayShadow s2DAS;
|
D | spv.queryL.frag | 20 uniform sampler2DArrayShadow samp2DAs;
|
D | spv.newTexture.frag | 11 uniform sampler2DArrayShadow s2DArrayShadow;
|
D | versionsClean.frag | 39 uniform highp sampler2DArrayShadow bar;
|
D | newTexture.frag | 11 uniform sampler2DArrayShadow s2DArrayShadow;
|
D | spv.separate.frag | 69 sampler2DArrayShadow (tex2DArray, sShadow);
|
D | spv.sparseTextureClamp.frag | 8 uniform sampler2DArrayShadow s2DArrayShadow;
|
D | spv.sparseTexture.frag | 8 uniform sampler2DArrayShadow s2DArrayShadow;
|
D | 300.frag | 9 uniform lowp sampler2DArrayShadow s2DArrayShadow;
|
D | 430.vert | 196 uniform sampler2DArrayShadow samp2DAs;
|
D | 400.frag | 155 uniform sampler2DArrayShadow samp2DAs;
|
/external/deqp/data/gles3/shaders/ |
D | invalid_texture_functions.test | 32 uniform mediump sampler2DArrayShadow s; 165 uniform mediump sampler2DArrayShadow s; 184 uniform mediump sampler2DArrayShadow s; 222 uniform mediump sampler2DArrayShadow s; 469 uniform mediump sampler2DArrayShadow s; 488 uniform mediump sampler2DArrayShadow s; 602 uniform mediump sampler2DArrayShadow s; 678 uniform mediump sampler2DArrayShadow s; 754 uniform mediump sampler2DArrayShadow s; 773 uniform mediump sampler2DArrayShadow s; [all …]
|
/external/deqp/data/gles31/shaders/es31/ |
D | declarations.test | 114 case sampler2DArrayShadow 119 uniform sampler2DArrayShadow samp;
|
/external/skqp/src/sksl/ |
D | sksl.inc | 254 int3 textureSize(sampler2DArrayShadow sampler, int lod); 269 float2 textureQueryLod(sampler2DArrayShadow sampler, float2 P); 282 int textureQueryLevels(sampler2DArrayShadow sampler); 315 float texture(sampler2DArrayShadow sampler, float4 P); 381 float textureOffset(sampler2DArrayShadow sampler, float4 P, int2 offset); 448 float textureGrad(sampler2DArrayShadow sampler, float4 P, float2 dPdx, float2 dPdy); 460 float textureGradOffset(sampler2DArrayShadow sampler, float4 P, float2 dPdx, float2 dPdy, int2 offs… 492 float4 textureGather(sampler2DArrayShadow sampler, float3 P, float refZ); 503 float4 textureGatherOffset(sampler2DArrayShadow sampler, float3 P, float refZ, int2 offset); 512 float4 textureGatherOffsets(sampler2DArrayShadow sampler, float3 P, float refZ, int2 offsets[4]);
|
/external/skia/src/sksl/ |
D | sksl.inc | 322 int3 textureSize(sampler2DArrayShadow sampler, int lod); 337 float2 textureQueryLod(sampler2DArrayShadow sampler, float2 P); 350 int textureQueryLevels(sampler2DArrayShadow sampler); 383 float texture(sampler2DArrayShadow sampler, float4 P); 449 float textureOffset(sampler2DArrayShadow sampler, float4 P, int2 offset); 516 float textureGrad(sampler2DArrayShadow sampler, float4 P, float2 dPdx, float2 dPdy); 528 float textureGradOffset(sampler2DArrayShadow sampler, float4 P, float2 dPdx, float2 dPdy, int2 offs… 560 float4 textureGather(sampler2DArrayShadow sampler, float3 P, float refZ); 571 float4 textureGatherOffset(sampler2DArrayShadow sampler, float3 P, float refZ, int2 offset); 580 float4 textureGatherOffsets(sampler2DArrayShadow sampler, float3 P, float refZ, int2 offsets[4]);
|
/external/swiftshader/src/OpenGL/compiler/ |
D | Initialize.cpp | 339 TType *sampler2DArrayShadow = new TType(EbtSampler2DArrayShadow); in InsertBuiltInFunctions() local 343 symbolTable.insertBuiltIn(ESSL3_BUILTINS, float1, "texture", sampler2DArrayShadow, float4); in InsertBuiltInFunctions() 360 symbolTable.insertBuiltIn(ESSL3_BUILTINS, int3, "textureSize", sampler2DArrayShadow, int1); in InsertBuiltInFunctions() 424 …symbolTable.insertBuiltIn(ESSL3_BUILTINS, float1, "textureGrad", sampler2DArrayShadow, float4, flo… in InsertBuiltInFunctions() 430 …symbolTable.insertBuiltIn(ESSL3_BUILTINS, float1, "textureGradOffset", sampler2DArrayShadow, float… in InsertBuiltInFunctions()
|
/external/mesa3d/src/compiler/glsl/tests/ |
D | sampler_types_test.cpp | 92 T(sampler2DArrayShadow,
|
/external/mesa3d/src/compiler/ |
D | builtin_type_macros.h | 158 DECL_TYPE(sampler2DArrayShadow, GL_SAMPLER_2D_ARRAY_SHADOW, GLSL_TYPE_SAMPLER, GLSL_SAMPLER…
|
/external/mesa3d/src/compiler/glsl/ |
D | builtin_types.cpp | 214 T(sampler2DArrayShadow, 130, 300)
|
12