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Searched refs:sampler2DArrayShadow (Results 1 – 25 of 33) sorted by relevance

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/external/deqp-deps/glslang/Test/baseResults/
Dprecision.vert.out31 0:22 's2dAS' ( uniform mediump sampler2DArrayShadow)
45 0:? 's2dASbad' ( uniform mediump sampler2DArrayShadow)
46 0:? 's2dAS' ( uniform mediump sampler2DArrayShadow)
79 0:22 's2dAS' ( uniform mediump sampler2DArrayShadow)
93 0:? 's2dASbad' ( uniform mediump sampler2DArrayShadow)
94 0:? 's2dAS' ( uniform mediump sampler2DArrayShadow)
DversionsClean.frag.out22 0:? 'bar' ( uniform highp sampler2DArrayShadow)
43 0:? 'bar' ( uniform highp sampler2DArrayShadow)
DnewTexture.frag.out95 0:48 's2DArrayShadow' ( uniform sampler2DArrayShadow)
240 0:? 's2DArrayShadow' ( uniform sampler2DArrayShadow)
357 0:48 's2DArrayShadow' ( uniform sampler2DArrayShadow)
502 0:? 's2DArrayShadow' ( uniform sampler2DArrayShadow)
D430.vert.out196 0:218 'samp2DAs' ( uniform sampler2DArrayShadow)
259 0:? 'samp2DAs' ( uniform sampler2DArrayShadow)
334 0:? 'samp2DAs' ( uniform sampler2DArrayShadow)
D300.vert.out196 0:122 's2DAS' ( uniform lowp sampler2DArrayShadow)
336 0:? 's2DAS' ( uniform lowp sampler2DArrayShadow)
496 0:? 's2DAS' ( uniform lowp sampler2DArrayShadow)
/external/deqp-deps/glslang/Test/
Dprecision.vert8 uniform sampler2DArrayShadow s2dASbad; // ERROR, no default precision
11 precision mediump sampler2DArrayShadow;
13 uniform sampler2DArrayShadow s2dAS;
D300.vert110 precision lowp sampler2DArrayShadow;
115 uniform sampler2DArrayShadow s2DAS;
Dspv.queryL.frag20 uniform sampler2DArrayShadow samp2DAs;
Dspv.newTexture.frag11 uniform sampler2DArrayShadow s2DArrayShadow;
DversionsClean.frag39 uniform highp sampler2DArrayShadow bar;
DnewTexture.frag11 uniform sampler2DArrayShadow s2DArrayShadow;
Dspv.separate.frag69 sampler2DArrayShadow (tex2DArray, sShadow);
Dspv.sparseTextureClamp.frag8 uniform sampler2DArrayShadow s2DArrayShadow;
Dspv.sparseTexture.frag8 uniform sampler2DArrayShadow s2DArrayShadow;
D300.frag9 uniform lowp sampler2DArrayShadow s2DArrayShadow;
D430.vert196 uniform sampler2DArrayShadow samp2DAs;
D400.frag155 uniform sampler2DArrayShadow samp2DAs;
/external/deqp/data/gles3/shaders/
Dinvalid_texture_functions.test32 uniform mediump sampler2DArrayShadow s;
165 uniform mediump sampler2DArrayShadow s;
184 uniform mediump sampler2DArrayShadow s;
222 uniform mediump sampler2DArrayShadow s;
469 uniform mediump sampler2DArrayShadow s;
488 uniform mediump sampler2DArrayShadow s;
602 uniform mediump sampler2DArrayShadow s;
678 uniform mediump sampler2DArrayShadow s;
754 uniform mediump sampler2DArrayShadow s;
773 uniform mediump sampler2DArrayShadow s;
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/external/deqp/data/gles31/shaders/es31/
Ddeclarations.test114 case sampler2DArrayShadow
119 uniform sampler2DArrayShadow samp;
/external/skqp/src/sksl/
Dsksl.inc254 int3 textureSize(sampler2DArrayShadow sampler, int lod);
269 float2 textureQueryLod(sampler2DArrayShadow sampler, float2 P);
282 int textureQueryLevels(sampler2DArrayShadow sampler);
315 float texture(sampler2DArrayShadow sampler, float4 P);
381 float textureOffset(sampler2DArrayShadow sampler, float4 P, int2 offset);
448 float textureGrad(sampler2DArrayShadow sampler, float4 P, float2 dPdx, float2 dPdy);
460 float textureGradOffset(sampler2DArrayShadow sampler, float4 P, float2 dPdx, float2 dPdy, int2 offs…
492 float4 textureGather(sampler2DArrayShadow sampler, float3 P, float refZ);
503 float4 textureGatherOffset(sampler2DArrayShadow sampler, float3 P, float refZ, int2 offset);
512 float4 textureGatherOffsets(sampler2DArrayShadow sampler, float3 P, float refZ, int2 offsets[4]);
/external/skia/src/sksl/
Dsksl.inc322 int3 textureSize(sampler2DArrayShadow sampler, int lod);
337 float2 textureQueryLod(sampler2DArrayShadow sampler, float2 P);
350 int textureQueryLevels(sampler2DArrayShadow sampler);
383 float texture(sampler2DArrayShadow sampler, float4 P);
449 float textureOffset(sampler2DArrayShadow sampler, float4 P, int2 offset);
516 float textureGrad(sampler2DArrayShadow sampler, float4 P, float2 dPdx, float2 dPdy);
528 float textureGradOffset(sampler2DArrayShadow sampler, float4 P, float2 dPdx, float2 dPdy, int2 offs…
560 float4 textureGather(sampler2DArrayShadow sampler, float3 P, float refZ);
571 float4 textureGatherOffset(sampler2DArrayShadow sampler, float3 P, float refZ, int2 offset);
580 float4 textureGatherOffsets(sampler2DArrayShadow sampler, float3 P, float refZ, int2 offsets[4]);
/external/swiftshader/src/OpenGL/compiler/
DInitialize.cpp339 TType *sampler2DArrayShadow = new TType(EbtSampler2DArrayShadow); in InsertBuiltInFunctions() local
343 symbolTable.insertBuiltIn(ESSL3_BUILTINS, float1, "texture", sampler2DArrayShadow, float4); in InsertBuiltInFunctions()
360 symbolTable.insertBuiltIn(ESSL3_BUILTINS, int3, "textureSize", sampler2DArrayShadow, int1); in InsertBuiltInFunctions()
424 …symbolTable.insertBuiltIn(ESSL3_BUILTINS, float1, "textureGrad", sampler2DArrayShadow, float4, flo… in InsertBuiltInFunctions()
430 …symbolTable.insertBuiltIn(ESSL3_BUILTINS, float1, "textureGradOffset", sampler2DArrayShadow, float… in InsertBuiltInFunctions()
/external/mesa3d/src/compiler/glsl/tests/
Dsampler_types_test.cpp92 T(sampler2DArrayShadow,
/external/mesa3d/src/compiler/
Dbuiltin_type_macros.h158 DECL_TYPE(sampler2DArrayShadow, GL_SAMPLER_2D_ARRAY_SHADOW, GLSL_TYPE_SAMPLER, GLSL_SAMPLER…
/external/mesa3d/src/compiler/glsl/
Dbuiltin_types.cpp214 T(sampler2DArrayShadow, 130, 300)

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