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Searched refs:sampler2DShadow (Results 1 – 25 of 47) sorted by relevance

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/external/swiftshader/src/OpenGL/compiler/
DInitialize.cpp337 TType *sampler2DShadow = new TType(EbtSampler2DShadow); in InsertBuiltInFunctions() local
341 symbolTable.insertBuiltIn(ESSL3_BUILTINS, float1, "texture", sampler2DShadow, float3); in InsertBuiltInFunctions()
344 symbolTable.insertBuiltIn(ESSL3_BUILTINS, float1, "textureProj", sampler2DShadow, float4); in InsertBuiltInFunctions()
345 symbolTable.insertBuiltIn(ESSL3_BUILTINS, float1, "textureLod", sampler2DShadow, float3, float1); in InsertBuiltInFunctions()
349 symbolTable.insertBuiltIn(ESSL3_BUILTINS, float1, "texture", sampler2DShadow, float3, float1); in InsertBuiltInFunctions()
351 symbolTable.insertBuiltIn(ESSL3_BUILTINS, float1, "textureProj", sampler2DShadow, float4, float1); in InsertBuiltInFunctions()
358 symbolTable.insertBuiltIn(ESSL3_BUILTINS, int2, "textureSize", sampler2DShadow, int1); in InsertBuiltInFunctions()
371 symbolTable.insertBuiltIn(ESSL3_BUILTINS, float1, "textureOffset", sampler2DShadow, float3, int2); in InsertBuiltInFunctions()
378 …symbolTable.insertBuiltIn(ESSL3_BUILTINS, float1, "textureOffset", sampler2DShadow, float3, int2, … in InsertBuiltInFunctions()
385 …symbolTable.insertBuiltIn(ESSL3_BUILTINS, float1, "textureProjOffset", sampler2DShadow, float4, in… in InsertBuiltInFunctions()
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/external/skqp/src/sksl/
Dsksl.inc243 int2 textureSize(sampler2DShadow sampler, int lod);
266 float2 textureQueryLod(sampler2DShadow sampler, float2 P);
279 int textureQueryLevels(sampler2DShadow sampler);
303 float texture(sampler2DShadow sampler, float3 P);
304 float texture(sampler2DShadow sampler, float3 P, float bias);
349 float textureProj(sampler2DShadow sampler, float4 P);
350 float textureProj(sampler2DShadow sampler, float4 P, float bias);
358 float textureLod(sampler2DShadow sampler, float3 P, float lod);
373 float textureOffset(sampler2DShadow sampler, float3 P, int2 offset);
374 float textureOffset(sampler2DShadow sampler, float3 P, int2 offset, float bias);
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/external/skia/src/sksl/
Dsksl.inc311 int2 textureSize(sampler2DShadow sampler, int lod);
334 float2 textureQueryLod(sampler2DShadow sampler, float2 P);
347 int textureQueryLevels(sampler2DShadow sampler);
371 float texture(sampler2DShadow sampler, float3 P);
372 float texture(sampler2DShadow sampler, float3 P, float bias);
417 float textureProj(sampler2DShadow sampler, float4 P);
418 float textureProj(sampler2DShadow sampler, float4 P, float bias);
426 float textureLod(sampler2DShadow sampler, float3 P, float lod);
441 float textureOffset(sampler2DShadow sampler, float3 P, int2 offset);
442 float textureOffset(sampler2DShadow sampler, float3 P, int2 offset, float bias);
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/external/deqp-deps/glslang/Test/
Dspv.130.frag21 uniform sampler2DShadow samp2DS;
83 uniform sampler2DShadow s2DS;
Dspv.texture.vert8 uniform sampler2DShadow shadowSampler2D;
D300.vert109 precision lowp sampler2DShadow;
114 uniform sampler2DShadow s2DS;
Dspv.queryL.frag17 uniform sampler2DShadow samp2Ds;
Dtexture.frag8 uniform sampler2DShadow shadowSampler2D;
Dspv.texture.frag8 uniform sampler2DShadow shadowSampler2D;
Dspv.newTexture.frag9 uniform sampler2DShadow s2DShadow;
DnewTexture.frag9 uniform sampler2DShadow s2DShadow;
Dspv.separate.frag91 sampler2DShadow (tex2D, sShadow);
Dspv.sparseTextureClamp.frag6 uniform sampler2DShadow s2DShadow;
Dspv.sparseTexture.frag6 uniform sampler2DShadow s2DShadow;
Dvulkan.frag25 sampler2DShadow(t2d, s);
/external/deqp-deps/glslang/Test/baseResults/
Dtexture.frag.out160 0:50 'shadowSampler2D' ( uniform sampler2DShadow)
165 0:51 'shadowSampler2D' ( uniform sampler2DShadow)
182 0:54 'shadowSampler2D' ( uniform sampler2DShadow)
187 0:55 'shadowSampler2D' ( uniform sampler2DShadow)
256 0:70 'shadowSampler2D' ( uniform sampler2DShadow)
276 0:? 'shadowSampler2D' ( uniform sampler2DShadow)
442 0:50 'shadowSampler2D' ( uniform sampler2DShadow)
447 0:51 'shadowSampler2D' ( uniform sampler2DShadow)
464 0:54 'shadowSampler2D' ( uniform sampler2DShadow)
469 0:55 'shadowSampler2D' ( uniform sampler2DShadow)
[all …]
Dhlsl.samplecmp.negative.frag.out13 0:9 Construct combined texture-sampler ( temp sampler2DShadow)
61 0:9 Construct combined texture-sampler ( temp sampler2DShadow)
DnewTexture.frag.out31 0:41 's2DShadow' ( uniform sampler2DShadow)
67 0:45 's2DShadow' ( uniform sampler2DShadow)
238 0:? 's2DShadow' ( uniform sampler2DShadow)
293 0:41 's2DShadow' ( uniform sampler2DShadow)
329 0:45 's2DShadow' ( uniform sampler2DShadow)
500 0:? 's2DShadow' ( uniform sampler2DShadow)
Dhlsl.gathercmpRGBA.offset.dx10.frag.out13 0:45 Construct combined texture-sampler ( temp sampler2DShadow)
61 0:49 Construct combined texture-sampler ( temp sampler2DShadow)
127 0:53 Construct combined texture-sampler ( temp sampler2DShadow)
243 0:45 Construct combined texture-sampler ( temp sampler2DShadow)
291 0:49 Construct combined texture-sampler ( temp sampler2DShadow)
357 0:53 Construct combined texture-sampler ( temp sampler2DShadow)
D130.frag.out164 0:84 'samp2DS' ( uniform sampler2DShadow)
222 0:96 'samp2DS' ( uniform sampler2DShadow)
388 0:? 'samp2DS' ( uniform sampler2DShadow)
443 0:? 'samp2DS' ( uniform sampler2DShadow)
D300.frag.out77 0:60 's2DShadow' ( uniform lowp sampler2DShadow)
101 0:63 's2DShadow' ( uniform lowp sampler2DShadow)
282 0:128 's2DShadow' ( uniform lowp sampler2DShadow)
289 0:129 's2DShadow' ( uniform lowp sampler2DShadow)
370 0:? 's2DShadow' ( uniform lowp sampler2DShadow)
433 0:60 's2DShadow' ( uniform lowp sampler2DShadow)
457 0:63 's2DShadow' ( uniform lowp sampler2DShadow)
601 0:? 's2DShadow' ( uniform lowp sampler2DShadow)
D120.frag.out494 0:187 's2DS' ( uniform sampler2DShadow)
514 0:191 's2DS' ( uniform sampler2DShadow)
542 0:204 's2DS' ( uniform sampler2DShadow)
562 0:208 's2DS' ( uniform sampler2DShadow)
649 0:? 's2DS' ( uniform sampler2DShadow)
693 0:? 's2DS' ( uniform sampler2DShadow)
/external/deqp/data/gles31/shaders/es31/
Ddeclarations.test94 case sampler2DShadow
99 uniform sampler2DShadow samp;
/external/mesa3d/src/compiler/glsl/tests/
Dsampler_types_test.cpp87 T(sampler2DShadow, GLSL_SAMPLER_DIM_2D, GLSL_TYPE_FLOAT, NONARRAY, SHADOW, 2)
/external/mesa3d/docs/specs/
DMESA_shader_debug.spec186 void printMESA(const sampler2DShadow value)

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