Searched refs:samplerBinding (Results 1 – 1 of 1) sorted by relevance
3963 gl::BindingPointer<Sampler> &samplerBinding = mState.sampler[textureUnit]; in detachSampler() local3964 if(samplerBinding.name() == sampler) in detachSampler()3966 samplerBinding = nullptr; in detachSampler()