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Searched refs:samplerBinding (Results 1 – 1 of 1) sorted by relevance

/external/swiftshader/src/OpenGL/libGLESv2/
DContext.cpp3963 gl::BindingPointer<Sampler> &samplerBinding = mState.sampler[textureUnit]; in detachSampler() local
3964 if(samplerBinding.name() == sampler) in detachSampler()
3966 samplerBinding = nullptr; in detachSampler()