Searched refs:samplerCount (Results 1 – 5 of 5) sorted by relevance
272 int samplerCount = 0; in writeConstructor() local275 ++samplerCount; in writeConstructor()291 if (samplerCount) { in writeConstructor()292 this->writef(" this->setTextureSamplerCnt(%d);", samplerCount); in writeConstructor()
246 int samplerCount = 0; in getSamplerHandle() local249 return "args.fTexSamplers[" + to_string(samplerCount) + "]"; in getSamplerHandle()252 ++samplerCount; in getSamplerHandle()1045 int samplerCount = 0; in writeClone() local1048 ++samplerCount; in writeClone()1061 if (samplerCount) { in writeClone()1062 this->writef(" this->setTextureSamplerCnt(%d);", samplerCount); in writeClone()
268 int samplerCount = 0; in writeConstructor() local271 ++samplerCount; in writeConstructor()277 if (samplerCount) { in writeConstructor()278 this->writef(" this->setTextureSamplerCnt(%d);", samplerCount); in writeConstructor()
220 int samplerCount = 0; in getSamplerHandle() local223 return "args.fTexSamplers[" + to_string(samplerCount) + "]"; in getSamplerHandle()226 ++samplerCount; in getSamplerHandle()1010 int samplerCount = 0; in writeClone() local1013 ++samplerCount; in writeClone()1019 if (samplerCount) { in writeClone()1020 this->writef(" this->setTextureSamplerCnt(%d);", samplerCount); in writeClone()
3084 …int samplerCount = (samplerType == sw::SAMPLER_PIXEL) ? MAX_TEXTURE_IMAGE_UNITS : MAX_VERTEX_TEXTU… in applyTextures() local3086 for(int samplerIndex = 0; samplerIndex < samplerCount; samplerIndex++) in applyTextures()