Searched refs:samplerHandle (Results 1 – 2 of 2) sorted by relevance
/external/skia/src/gpu/glsl/ |
D | GrGLSLShaderBuilder.cpp | 71 SamplerHandle samplerHandle, in appendTextureLookup() argument 74 const GrShaderVar& sampler = fProgramBuilder->samplerVariable(samplerHandle); in appendTextureLookup() 76 append_texture_swizzle(out, fProgramBuilder->samplerSwizzle(samplerHandle)); in appendTextureLookup() 79 void GrGLSLShaderBuilder::appendTextureLookup(SamplerHandle samplerHandle, in appendTextureLookup() argument 84 this->appendTextureLookup(&lookup, samplerHandle, coordName, varyingType); in appendTextureLookup() 90 SamplerHandle samplerHandle, in appendTextureLookupAndModulate() argument 95 this->appendTextureLookup(&lookup, samplerHandle, coordName, varyingType); in appendTextureLookupAndModulate()
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/external/skqp/src/gpu/glsl/ |
D | GrGLSLShaderBuilder.cpp | 71 SamplerHandle samplerHandle, in appendTextureLookup() argument 74 const GrShaderVar& sampler = fProgramBuilder->samplerVariable(samplerHandle); in appendTextureLookup() 76 append_texture_swizzle(out, fProgramBuilder->samplerSwizzle(samplerHandle)); in appendTextureLookup() 79 void GrGLSLShaderBuilder::appendTextureLookup(SamplerHandle samplerHandle, in appendTextureLookup() argument 84 this->appendTextureLookup(&lookup, samplerHandle, coordName, varyingType); in appendTextureLookup() 90 SamplerHandle samplerHandle, in appendTextureLookupAndModulate() argument 95 this->appendTextureLookup(&lookup, samplerHandle, coordName, varyingType); in appendTextureLookupAndModulate()
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