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Searched refs:samplerHandle (Results 1 – 2 of 2) sorted by relevance

/external/skia/src/gpu/glsl/
DGrGLSLShaderBuilder.cpp71 SamplerHandle samplerHandle, in appendTextureLookup() argument
74 const GrShaderVar& sampler = fProgramBuilder->samplerVariable(samplerHandle); in appendTextureLookup()
76 append_texture_swizzle(out, fProgramBuilder->samplerSwizzle(samplerHandle)); in appendTextureLookup()
79 void GrGLSLShaderBuilder::appendTextureLookup(SamplerHandle samplerHandle, in appendTextureLookup() argument
84 this->appendTextureLookup(&lookup, samplerHandle, coordName, varyingType); in appendTextureLookup()
90 SamplerHandle samplerHandle, in appendTextureLookupAndModulate() argument
95 this->appendTextureLookup(&lookup, samplerHandle, coordName, varyingType); in appendTextureLookupAndModulate()
/external/skqp/src/gpu/glsl/
DGrGLSLShaderBuilder.cpp71 SamplerHandle samplerHandle, in appendTextureLookup() argument
74 const GrShaderVar& sampler = fProgramBuilder->samplerVariable(samplerHandle); in appendTextureLookup()
76 append_texture_swizzle(out, fProgramBuilder->samplerSwizzle(samplerHandle)); in appendTextureLookup()
79 void GrGLSLShaderBuilder::appendTextureLookup(SamplerHandle samplerHandle, in appendTextureLookup() argument
84 this->appendTextureLookup(&lookup, samplerHandle, coordName, varyingType); in appendTextureLookup()
90 SamplerHandle samplerHandle, in appendTextureLookupAndModulate() argument
95 this->appendTextureLookup(&lookup, samplerHandle, coordName, varyingType); in appendTextureLookupAndModulate()